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August 19th, 2001, 10:55 PM
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General
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Join Date: Aug 2000
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Re: Subjugation Tech
The "Extra Movement Generation" ability checks the second number as an "identifier". If two components in the same ship have the same identifier, you only get the performance boost once. If the two components have different identifiers, you get the bonus for both components, added together. Dunno why he couldn't have just used component family like ECM/Sensor abilities do, but that's the way this ability works.
Now if only facilities would also work by "family" or have some sort of identifier for the ability. Then we could have UPC compensating negative modifiers in other facilities, the Time Shrine would stack with other production modifiers, and all sorts of interesting things could be done with infrastructure.
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August 20th, 2001, 06:56 AM
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Shrapnel Fanatic
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Re: Subjugation Tech
quote: Originally posted by Baron Munchausen:
Now if only facilities would also work by "family" or have some sort of identifier for the ability. Then we could have UPC compensating negative modifiers in other facilities, the Time Shrine would stack with other production modifiers, and all sorts of interesting things could be done with infrastructure.
Hmm... guess I'll have to wait awhile before I can finish my Subjugation Techs then. Where exactly would I send an email to request changes in the next patch?
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January 12th, 2002, 01:58 AM
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Shrapnel Fanatic
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Re: Subjugation Tech
Ahh, one of my first Posts. Ahh, memories...
Anyways, back to the point: Will any of these ideas of mine work in SEIV Gold? I'd love to finally be able to mod forced labor camps, strip mining (in infinte resource games), etc.
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January 13th, 2002, 03:26 AM
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Second Lieutenant
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Re: Subjugation Tech
i thought of a solution to the improvement ideas. you could do a ship, interrogation center, that has max 1 engine and moves about with the special ability to improve happiness, could be several Versions of this ship, system wide? then you could also drop troops on the planets and they could have special 'police' components. The interrogation center ship would have the abilites in its vehicle type so no other ships could have it. I can't think of any other ideas for the 'subjugation' tech tree, might be better to make them an entire race with a culture type and other modifiers and call it like a fundamentalist facistic dictatorship or other inventive name.
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January 13th, 2002, 10:05 AM
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Shrapnel Fanatic
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Re: Subjugation Tech
Troops already make populations happy. I don't think happiness modifier abilities work when placed on ships or troops anyways. What I need for these techs to work is for negative values for happiness to actually work. And the name "subjugation tech" was just a project name. It wasn't meant to be any sort of final product name. I never came up with a better name because my ideas didn't work.
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January 19th, 2002, 02:01 AM
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National Security Advisor
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Re: Subjugation Tech
Subjugation Tech: Sounds like a college offering degrees in despotism.
Geoschmo
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January 19th, 2002, 03:52 AM
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Shrapnel Fanatic
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Re: Subjugation Tech
lol!
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