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April 23rd, 2005, 06:47 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Newb+Multiplayer.
Welcome aboard! Other strengths of Man include their two magic paths, fairly powerful and helping to offset some of their weaknesses. For example, Nature gives access to Lamia Queens, strong mages in sorcery magic (Astral/Nature/Death/Blood), which would both increase your number of mages and the variety of your paths. You should also do your best to try and get some independent mages, as Man is the only nation with only capital-only mages (most nations have one capital-only mage, some two, and a couple can recruit their mages everywhere).
On another note, I was considering hosting a special multiplayer game: it would be dedicated to new players, so that they can get their feet wet. Would you find this to be useful? Either it could be a game with only new players and a few "information givers" (as in, they would answer your questions about how the game works), or perhaps a game with one "seasoned" player and one new player ruling the same nation, with the new player doing most of the work (and the other player giving advice or answering questions).
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April 23rd, 2005, 07:03 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: Newb+Multiplayer.
Welcome RibbonBlue!
Here is one "Must Do" Tactic: In the games(so around turn 20), most players build SC(Super Combadants), this are strong Commanders with strong equipment(such as Hellsword and such things).
BTW: Someone could make a guide for SCs, so that Newbies(sorry for that) are also quite fast able to make some 
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April 23rd, 2005, 12:11 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Newb+Multiplayer.
Haha... Some of us somewhat seasoned players could use a guide for SCs. Or, at least I could. 
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April 23rd, 2005, 12:27 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Newb+Multiplayer.
Why bother with a guide for SCs? There is only one SC, and that would be Saber Cherry. If the very name doesn't strike fear into your heart, you certainly deserve whatever fate SC can devise. Run for your lives!
Super Combattants usually come into two kinds: the ones able to slaughter an army on their own (it usually involves good equipment and/or magic), and the ones merely able to dash a lot of punishment on the foe (those are usually thugs rather than actual Super Combattants). Of course, no commander is truly able to destroy *any* army, but some do a pretty good job at that. I am sure someone more knowledgeable with such fighters will be able to province a couple of examples. 
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April 23rd, 2005, 12:48 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Newb+Multiplayer.
Quote:
Alneyan said:
Man is the only nation with only capital-only mages (most nations have one capital-only mage, some two, and a couple can recruit their mages everywhere).
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Technically speaking, they do have bards....
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April 23rd, 2005, 12:56 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Newb+Multiplayer.
Heh, for one reason or another, I cannot consider the bards as being actual mages; but they certainly are, game-wise speaking.
I wonder if giving them a random path, in addition to their Nature-1, would be a good idea; that could represent the knowledge they gained while travelling, and give them something more compared to the Daughters of Avalon (one of the best researchers available). Nature-1/Random-1 bards would become a bit like the Masters of the Way, with a different role. Hmm... Oh, got to watch out for those wild tangents.
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April 23rd, 2005, 02:11 PM
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Corporal
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Join Date: Apr 2005
Posts: 188
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Re: Newb+Multiplayer.
What classes of magic should I focus in researching first?
Conjuration+Construction? So I can summon something to build an SC?
It seems to me that an SC unless it relied on the types of magic that hit every one the battle field and deal dmg to them all,unless it had that a SC would have trouble fighting the troops that have high morale enmass. Like vine men. If an Sc was fighting a mass of vine men, it would have trouble killing them because it can only hit a few a turn. If you had like 50+ of em it would seem pretty easy to overwhelm a SC.
Alneyan, a game with only new players sounds great.
What I try to do as man is expand using long bowmen, and then use spells to search the province, then conqure a new one. Then I try to get the vinemen bonus items. Like the staff I think, and the crown that makes additional vine men. And then I start mass producing vine men. I through in a few mages and order then to use random spells, as I do not know many yet. My whole game pretty much revolves around longbowmen and vinemen.
Does man have any good in battle spells? Or only summoning and such?
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April 23rd, 2005, 02:43 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Newb+Multiplayer.
Quote:
RibbonBlue said:
What classes of magic should I focus in researching first?
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This is one of the hardest questions to answer, and it really depends on your pretender and nation.
Quote:
If an Sc was fighting a mass of vine men, it would have trouble killing them because it can only hit a few a turn. If you had like 50+ of em it would seem pretty easy to overwhelm a SC.
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This is why breath of winter and fire shield are so useful to SCs. They allow the SC to damage everything that's nearby.
Quote:
Does man have any good in battle spells? Or only summoning and such?
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Man can easily cast the lightning spells, which are very powerful. Man can also fairly easily cast relief (They get a localized version of the spell free at the start), which allows you to cast even more lightning.
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April 23rd, 2005, 03:54 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
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Re: Newb+Multiplayer.
Once you go to Vine Ogres you'll never go back. . .
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April 23rd, 2005, 04:25 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Newb+Multiplayer.
No, no! Forget this SuperCombatant, Lightning Bolt, Relief, and Vine Ogre stuff! Take the Last of the Tuatha theme and a pretender with 9 Nature and 9 Earth! Then recruit nothing except for Daoine Sidhe.
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