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  #1  
Old April 25th, 2005, 12:11 PM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)


I find mercs can be decent fodder to protect your other troops. They route less than say militia
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  #2  
Old April 28th, 2005, 12:54 PM
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En Forcer En Forcer is offline
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Default Re: Slugfest 3 (closed)

Well, geez, Panther, you weren't supposed to actually be there when my troops showed up... Those mercs woulda' done just fine against a couple of blood druids and blood vines.

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Old April 28th, 2005, 11:43 PM
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PashaDawg PashaDawg is offline
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Default Re: Slugfest 3 (closed)

That frickin' Panther always gettin' in the frickin' way!
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Old April 29th, 2005, 12:09 PM
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Default Re: Slugfest 3 (closed)

Touch nice the kitty....

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Old May 6th, 2005, 12:50 PM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)


Looks like the action is heating up! My informants caught sight of a few interesting battles last turn
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  #6  
Old May 6th, 2005, 01:11 PM
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Default Re: Slugfest 3 (closed)

I just got STOMPED by some indies... this sucks...
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Old May 6th, 2005, 06:06 PM

Turms Turms is offline
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Default Re: Slugfest 3 (closed)

Very nice fight last turn. I got to watch it too.

I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too...

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