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April 25th, 2005, 08:59 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: PBEM game: The first step (Open)
Alneyan, I am willing to sign up as a "seasoned" advisor.
Also I have a general question about your games: why do you run them as PBEM games, and not regular? If you need a server to host your games, I can provide it.
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April 26th, 2005, 06:43 AM
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: The first step (Open)
There are a couple of reasons; in no specific order, here they are:
- As a player, I much prefer PBEM over TCP/IP, though I have been known to play TCP/IP once in a while.
- I usually cannot play in TCP/IP reliably, though it looks like this problem has disappeared.
- I feel that PBEM is much easier to handle backups than TCP/IP, both for the players and for myself.
- Some of my games simply *have* to be PBEM, as I must run the actual hosting of the turns. They include King of the Hill and Entwined Destiny (I have to dump the scores regularly, which is something that wouldn't be quite as easy with TCP/IP).
- Lastly, I prefer to make sure all game files are saved up somewhere else, both for reference purposes (looking at the whole game once it is over) and to check for miscellaneous cheating attempts. This is something I cannot be sure of via TCP/IP.
Oh, and I am just a glutton for punishment and love running the turns. So thanks for the offer, but I think I will stick with PBEM (even if I could run TCP/IP on my own computer, I am not sure if I would switch to TCP/IP in this case).
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April 26th, 2005, 04:26 PM
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Sergeant
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Join Date: May 2004
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Re: PBEM game: The first step (Open)
I'd like to try and play with Pangea. Are we using that pretender rebalance mod?
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April 26th, 2005, 05:15 PM
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: The first step (Open)
Welcome aboard! We will indeed be using this mod (available for download in the first post of the thread).
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April 27th, 2005, 12:04 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: The first step (Open)
Pretenders for Machaka and Pangaea are in.
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April 27th, 2005, 12:24 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: PBEM game: The first step (Open)
Are we ready to start the game? I am getting a feel for my Pretender design, so I don't want to send it in if we are still a few days away from launch. However, if we are ready to go, I will submit it now.
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April 27th, 2005, 12:33 PM
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: The first step (Open)
You could also send a Pretender now, and change it later if you find something else that works better.
The game will start soon, though there is always room for another player or two. Once I get all Pretenders file, we will get started.
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June 4th, 2005, 06:13 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: PBEM game: The first step (Open)
I was wondering, other than death sites, what kind of sites can cause an increase in unrest?
Also, it seems that my cold scales are none-existant (that is, not a single one of my provinces is cold, including the capital!), is there any explanation other than I somehow forgot to take my cold scale? :\
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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June 4th, 2005, 06:19 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: PBEM game: The first step (Open)
Blood sites cause unrest.
If none of your provinces are cold then you forgot to take your cold scale.
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June 4th, 2005, 06:47 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: The first step (Open)
You should expect your temperature scale to be different by 1 from the picked value, most of the time, due to the climate. If you have seen no Cold provinces in 18 turns, then you did forget to take the scale (and with Cold 2, you should have at least Cold 1 even in summer, and Cold 2/3 in the other seasons).
If a province gets 15 unrest per turn, you should search for Blood sites: only one site gives that much unrest (if memory serves), and it will allow you to summon one devil per turn. 5 unrest per turn is usually a Brigand's Lair, but not always.
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