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Old April 27th, 2005, 07:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
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Default Re: emergency movement pods

Quote:
Suicide Junkie said:
The hidden assumption that you guys seem to be using here is that there is exactly one emergency movement component per ship.
This was not directed at you. Everybody else seemed to have a very simplistic "Add a use component button for fleets" with a sort of implied magic AI in there.

I'm talking about SEV, not SEIV, so there are no mods to be broken.
If you believe that, then you seriously underestimate me

As for complexity; consider the current system. A ship is selected. Use component provides a list of usable components from that ship, and the user selects one.
The order ends up being "Use Component #5" or somesuch.

Simple. Basically the same as the system in place for colonizing moons.

On the other hand, a fleet use component order is going to have to:
- Record which ships are using which components
- Check ships leaving the fleet to see if they have use-component orders.
- Watch out for ships being added to the fleet, and probably warn the user
- Provide an interface for the user to pick components to use across all the ships and all those ships' usable components.

I'm envisioning a big scrolling chart, with a ship in each row, and the usable components listed to the right. Possibly sorted by ability amount.
Clicking each component would mark it for use, or unmark it if it was marked before.
The speed of each ship would be displayed in the rows, and a total predicted fleet speed would be shown across the top of the window perhaps. Maybe with the number of ships with the slowest speed.
Maybe a "select all" button, or a select-whole-column option.

Once you have it all decided, you hit OK or Cancel to close the window.
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Old April 27th, 2005, 07:57 PM

spoon spoon is offline
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Default Re: emergency movement pods

Quote:

I'm talking about SEV, not SEIV, so there are no mods to be broken.
If you believe that, then you seriously underestimate me

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Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
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Old April 27th, 2005, 08:19 PM

vanbeke vanbeke is offline
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Default Re: emergency movement pods

I don't see a real problem with making a smart interface for doing this for a fleet - select Use component - emergency propulsion - pop up to select maximize movement, then the program would scan each ship to see if it has an available component, and what the maximum speed would be if it used it. Then the fleet maximum wold be the minimum of all of those speeds. Then go through the list again and check each ship, if it is that fast already, don't use any component to speed it up. If it is slower, use the minimum component that would boost its speed to the fleet speed.

I can see issues with wanting to maximize the fleet and leaving slow ships behind, but that would be something else altogether.
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