.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2005, 11:10 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

Quote:
Alneyan said:
The reason is to allow all nations to reach the Hill right as the clock starts ticking: 10 full turns is exactly what is needed to get to the Hill on turn 11, while waiting for turn 2 before attacking (there are nine provinces on the way).
Err - 7 provinces on the way, not counting the Hill itself. Possible to get there on turn 8, especially when someone was very bold and started attacking on turn 1. Glad it doesn't count until turn 10.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #2  
Old May 3rd, 2005, 11:15 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

I must have added one province on the way then, as you are indeed correct: eight provinces to take to get to the Hill (that includes the Hill). Well, my point remains the same, I guess.
Reply With Quote
  #3  
Old May 3rd, 2005, 12:23 PM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

Ten is a nice round number anyway, which makes it easy for me to remember when to start counting. Plus, there will be a graph status on Turn 10, the move before I start counting. I seem to recall in King of the Hill Part 1 that T'ien Ch'i had the hill on Turn 11 and held it something like 13 turns before getting knocked off. But TC eventually reclaimed it some 30-40 turns later and kept it just long enough to squeak out the win by a 20-19 score over Ermor.

That first game did kind of get messed up because 2 players fought each other the whole game (for whatever reason) and never took the hill. Plus another player blatently assisted TC to get the win over Ermor. Hopefully, this game will go a bit better.

I want to mention that I will be out of town at my sister's place in Arlington, Texas this weekend. My brother will be bringing our mom up from south Texas and we are going to have a big party on Mother's Day this Sunday. Plus, Sunday happens to be my birthday also (don't even ask how old). I will be leaving early Friday and not returning home until late Tuesday. So the game pace will slow significantly from what we have been doing.

I am taking along the Dominion's CD and plan to install it on my sister's computer. I will also bring along the fatherland file and hope it all works out correctly. If this fails, then there will not be much action in this game for a while.

Just a note, KotH is using Version 2.18. I don't know if the battle replays are messed up if you are using an older version.

I have noticed a very interesting fact in this game. Every single player has lost to independents already. Multiple times each even! With only level 6 indies, I thought people would roll through them. But it seems that all 6 players are underestimating the strength of those independant provinces. It is almost like people feel they can win with most anything since they are not at the usual 9 level. It has been very enlighting to me so far. Twice, I have seen a province not taken until the third try!

It has certainly been fun watching what everybody is doing and I have added a few things to my own bag of tricks.
Reply With Quote
  #4  
Old May 3rd, 2005, 01:00 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

Quote:
The Panther said:
(don't even ask how old)
How old? Sorry, couldn't resist. *Scrams*
Reply With Quote
  #5  
Old May 3rd, 2005, 01:13 PM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

Quote:
Alneyan said:
Quote:
The Panther said:
(don't even ask how old)
How old? Sorry, couldn't resist. *Scrams*
Let's just say I have a 20-year old daughter going to college in France right now...
Reply With Quote
  #6  
Old May 3rd, 2005, 02:26 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

Quote:
I have noticed a very interesting fact in this game. Every single player has lost to independents already. Multiple times each even! With only level 6 indies, I thought people would roll through them. But it seems that all 6 players are underestimating the strength of those independant provinces. It is almost like people feel they can win with most anything since they are not at the usual 9 level. It has been very enlighting to me so far. Twice, I have seen a province not taken until the third try!
Only true if you are counting my units/commanders set on fire and flee/hold hold retreat.

But, my progress towards the hill is slower than I hoped. Stupid 1-move hoplites
Reply With Quote
  #7  
Old May 4th, 2005, 12:34 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

Quote:
The Panther said:
Just a note, KotH is using Version 2.18. I don't know if the battle replays are messed up if you are using an older version.
2.16, I hope you mean? Most recent version I know of unless maybe you're a beta tester.

Quote:

I have noticed a very interesting fact in this game. Every single player has lost to independents already. Multiple times each even! With only level 6 indies, I thought people would roll through them. But it seems that all 6 players are underestimating the strength of those independant provinces. It is almost like people feel they can win with most anything since they are not at the usual 9 level. It has been very enlighting to me so far. Twice, I have seen a province not taken until the third try!

Personally, it isn't that I'm underestimating them (and I think I've only lost once to indies), rather I have felt a need to make some gambles because of how other nations were doing.

For instance : Seeing Tien Chi's pretender massing more kills every turn without dying meant that I knew TC was taking a province a turn. To try and not fall _too_ far behind, I gambled against a province with heavy cavalry, and almost took it - killed all the HC's except a leader, might have won but my prophet paladin died, causing the troops to retreat.

Under other circumstances I would've waited the turn or two to bring more forces in, and possibly still should have. As it was, I was sorely tempted to try for them again with leftovers last turn, but didn't feel I could afford to lose troops twice.

Also handicapped a little by my choice of pretenders - I felt somewhat constrained to _not_ take advantage of foreknowledge of everyone else's pretenders and castles.

As is, I hope you'll be saving all the turns - I didn't look at the last game, but I'm definately curious to see TC's charge for the Hill that started on turn 1.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #8  
Old May 11th, 2005, 10:19 AM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)


Can one of you please knock tien chi off the hill? All those turns are making me nervous
Reply With Quote
  #9  
Old May 11th, 2005, 10:25 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

I will knock T'ien Ch'i as soon as possible.

Nay, don't worry, I have no strategy whatsoever, and T'ien Ch'i lives (or dies) by its strategy. They are the most versatible version around (and by far)... but you need to figure something to do with all their magic.

I have the same problem in Song of the Blade: I have the brilliant idea, but not much besides that... All the opportunities I waste. *Sighs*
Reply With Quote
  #10  
Old May 13th, 2005, 06:24 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)


*huff* *puff* I'm getting closer to the hill! Now can I take it with what I have...

Sheesh with Pythium's income, he should be taking the hill any turn now.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.