.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2005, 06:33 PM

Sachka Sachka is offline
Private
 
Join Date: May 2004
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Sachka is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar

Thank you all for your nice comments !


@ Jurri : provinces with villages are considered to be farmlands. If I'm not wrong, #55 is only a desert beach (= waste)and #48 contains a village of fishermen and a port. That's the difference.
About #49, do you suggest that the whole forest would be unreachable ? The problem is that it is an important magic site (forest of golden leaves).


@ Ironhawk : the terrain colors mean nothing. They are just different countries, if you like. The color of the buildings change just the same way.


Thanks for commenting.
Reply With Quote
  #2  
Old May 6th, 2005, 07:37 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar

Ah, right, if it's a special site it shouldn't be split... but then, should it be impassable if there's a magic site in the forest? Anyway, the problem I was having was that the impassable borders are not distinctive enough from the passable borders, not the forest. The darkening isn't quite enough to make it easily noticed. All IMO of course, might be just my monitor settings being wonky.

About the land types: I figured it was something with the villages. However, consider the following provinces:
#24, #53, #11: There's a village yet it isn't farm lands
#52: There's forest and mountains yet it is a plains; #56 has the same and is mountains
#55 and #17 look very much alike yet one is waste and the other is plains

Just particular examples, ther might be more... Now that I think about it more throughly my problem is probably that I like to zoom out quite a bit from the map default and thus the details that apprently hold the province type information (the wheat bundles, villages) are not very distinctive. Perhaps they could be bigger or better yet some other method of discerning between plains and waste to be developed.

I wonder when I became such a nit-picker, don't mind me... It's so beautiful a map that we should round up a server and play the scenario to test it out!
Reply With Quote
  #3  
Old May 7th, 2005, 06:24 AM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar

****Grabing the stuff and running to play****

and thanks...
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #4  
Old May 7th, 2005, 12:53 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar

beautiful map.

thanks.
Reply With Quote
  #5  
Old May 7th, 2005, 03:34 PM

ds841 ds841 is offline
Private
 
Join Date: Jan 2005
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
ds841 is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar


Great map for single and multiplayer. Thank You!
Reply With Quote
  #6  
Old May 7th, 2005, 11:59 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar

This may come off as a little bit unobservant, but I honestly can't figure out why the central lake is worth 7 victory points instead of 6.

You win when you get 16, and every other province provides an even number, so there's no difference between a 6 and a 7 for the sunken city. If you had 8 points, you'd get only 15 by taking it and not win. If you had 10 points, you'd get 17 and win by one more than you technically need.

-Frank
Reply With Quote
  #7  
Old May 8th, 2005, 08:46 AM

Sachka Sachka is offline
Private
 
Join Date: May 2004
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Sachka is on a distinguished road
Default Re: New Map for Dom2 : Land of Shahrivar

@ Jurri : well, I suppose that the terrain repartition is not always "logical". And I didn't know if it was possible to mix several terrains in one province (forest + mountain + farmland for ex.). My feeling about these imaginary lands was more important than geography, it's true.

@ Frank Trollman : is it really that important to you ?? It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)


Thanks everyone for trying the map !
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.