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May 6th, 2005, 06:33 PM
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Private
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Join Date: May 2004
Posts: 19
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Re: New Map for Dom2 : Land of Shahrivar
Thank you all for your nice comments !
@ Jurri : provinces with villages are considered to be farmlands. If I'm not wrong, #55 is only a desert beach (= waste)and #48 contains a village of fishermen and a port. That's the difference. 
About #49, do you suggest that the whole forest would be unreachable ? The problem is that it is an important magic site (forest of golden leaves).
@ Ironhawk : the terrain colors mean nothing.  They are just different countries, if you like. The color of the buildings change just the same way.
Thanks for commenting. 
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May 6th, 2005, 07:37 PM
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Captain
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Re: New Map for Dom2 : Land of Shahrivar
Ah, right, if it's a special site it shouldn't be split... but then, should it be impassable if there's a magic site in the forest? Anyway, the problem I was having was that the impassable borders are not distinctive enough from the passable borders, not the forest. The darkening isn't quite enough to make it easily noticed. All IMO of course, might be just my monitor settings being wonky.
About the land types: I figured it was something with the villages. However, consider the following provinces:
#24, #53, #11: There's a village yet it isn't farm lands
#52: There's forest and mountains yet it is a plains; #56 has the same and is mountains
#55 and #17 look very much alike yet one is waste and the other is plains
Just particular examples, ther might be more... Now that I think about it more throughly my problem is probably that I like to zoom out quite a bit from the map default and thus the details that apprently hold the province type information (the wheat bundles, villages) are not very distinctive. Perhaps they could be bigger or better yet some other method of discerning between plains and waste to be developed.
I wonder when I became such a nit-picker, don't mind me... It's so beautiful a map that we should round up a server and play the scenario to test it out!
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May 7th, 2005, 06:24 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: New Map for Dom2 : Land of Shahrivar
****Grabing the stuff and running to play****
and thanks...
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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May 7th, 2005, 12:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: New Map for Dom2 : Land of Shahrivar
beautiful map.
thanks.
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May 7th, 2005, 03:34 PM
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Private
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Re: New Map for Dom2 : Land of Shahrivar
Great map for single and multiplayer. Thank You!
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May 7th, 2005, 11:59 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: New Map for Dom2 : Land of Shahrivar
This may come off as a little bit unobservant, but I honestly can't figure out why the central lake is worth 7 victory points instead of 6.
You win when you get 16, and every other province provides an even number, so there's no difference between a 6 and a 7 for the sunken city. If you had 8 points, you'd get only 15 by taking it and not win. If you had 10 points, you'd get 17 and win by one more than you technically need.
-Frank
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May 8th, 2005, 08:46 AM
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Private
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Join Date: May 2004
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Re: New Map for Dom2 : Land of Shahrivar
@ Jurri : well, I suppose that the terrain repartition is not always "logical". And I didn't know if it was possible to mix several terrains in one province (forest + mountain + farmland for ex.). My feeling about these imaginary lands was more important than geography, it's true.
@ Frank Trollman : is it really that important to you ?? It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
Thanks everyone for trying the map ! 
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