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May 7th, 2005, 12:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: New Map for Dom2 : Land of Shahrivar
beautiful map.
thanks.
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May 7th, 2005, 03:34 PM
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Private
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Join Date: Jan 2005
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Re: New Map for Dom2 : Land of Shahrivar
Great map for single and multiplayer. Thank You!
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May 7th, 2005, 11:59 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: New Map for Dom2 : Land of Shahrivar
This may come off as a little bit unobservant, but I honestly can't figure out why the central lake is worth 7 victory points instead of 6.
You win when you get 16, and every other province provides an even number, so there's no difference between a 6 and a 7 for the sunken city. If you had 8 points, you'd get only 15 by taking it and not win. If you had 10 points, you'd get 17 and win by one more than you technically need.
-Frank
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May 8th, 2005, 08:46 AM
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Private
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Join Date: May 2004
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Re: New Map for Dom2 : Land of Shahrivar
@ Jurri : well, I suppose that the terrain repartition is not always "logical". And I didn't know if it was possible to mix several terrains in one province (forest + mountain + farmland for ex.). My feeling about these imaginary lands was more important than geography, it's true.
@ Frank Trollman : is it really that important to you ?? It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
Thanks everyone for trying the map ! 
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May 8th, 2005, 10:46 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map for Dom2 : Land of Shahrivar
Everyone is making great suggestions but if you are building the map to a theme then definetly hold to that. Any changes for gameplay that can be made within the theme, do them but dont sweat the rest too much. There are lots of maps and there is plenty of room to satisfy different groups without having to try and satisfy all of them.
If it bothers you, then start another map where playability and fairness are the primary design theme. I dont usually play those but I know people who do. But by all means dont toss the theme on this one. Its a very nice map.
Be sure and let support@illwinter.com know so they can add it to the maps list. I think they usually offer maps as .zip but I think Alneyans(?) site offers them as .rar
Gandalf Parker
__________________
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 8th, 2005, 12:37 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
Gandalf Parker said:
I think they usually offer maps as .zip but I think Alneyans(?) site offers them as .rar
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Actually, that would be Arryn's site. I don't have a site of my own to begin with, so. 
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May 8th, 2005, 03:23 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
By Sachka: It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
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Since all the other provinces are worth 2, there is no possibility of anyone getting 15 unless they have the sunken city. Essentially, since there are no 1 point or 3 point provinces, the sunken city is worth 6 points if the total required victory points is even (which it is), or 8 points if the total required number is odd (which it is not).
The only way an odd number of victory points matters is if there are more than one odd numbered victory point province.
My personal suggestion would be to make all the home provinces worth 1 VP and then play to an appropriately larger number of VPs.
-Frank
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