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  #1  
Old May 17th, 2005, 09:55 PM
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Default Re: Suggestions for Space Empires V

I don't see any benefit, there...

How exactly would it be good, and how would it avoid munchkin-ism?
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Old May 17th, 2005, 10:25 PM
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Default Re: Suggestions for Space Empires V

I always love a bit of RPG elements thrown in. It gives a form of continuity to link one game to the next. Even better is if you loose to the AI, you have a stronger race to try next time. It also allows players to discover new possibilities with their race otherwise totally too expensive and without modding.

As to avoid munchkinism... The players can already cheat anyway by modding their own game. I suggested scaling AIs to compete for those that want a challenge, and there's always the option of making the AI harder or giving them more resources to compensate, too.
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Old May 17th, 2005, 10:56 PM
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Default Re: Suggestions for Space Empires V

I really don't see why there should be any link between two different games of SE.

If you want more stuff for your race, just choose a higher racial points setting.

If experience affects the race you can design, then players could cheat without modding the game. And you can't mod the game to cheat when you're playing against other people.

PS:
Where roleplaying should be is in the happiness types, cultures and whatnot.
Be your people Peaceful, bloodthirsty, or masochistic... Planet-hugging hippies or hard core industrialists.
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Old May 18th, 2005, 12:33 AM
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Default Re: Suggestions for Space Empires V

The ability to specify specific hull strengths for each ship class.

The ability to lock a weapon to a specific hull size without the use of mounts.
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  #5  
Old May 18th, 2005, 01:57 PM

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Default Re: Suggestions for Space Empires V

Quote:
Suicide Junkie said:
I don't see any benefit, there...

How exactly would it be good, and how would it avoid munchkin-ism?
People would enjoy it. So there is the benefit right there.

Munchinism is easily avoided - just have a setting for Racial Experience minimums and maximums (default to 0 and 0) during game setup.
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  #6  
Old May 18th, 2005, 02:00 PM
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Default Re: Suggestions for Space Empires V

Would it not be better to simply have a text field for entering the exact number of racial points allowed in your game?
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Old May 18th, 2005, 02:08 PM

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Default Re: Suggestions for Space Empires V

That is a good suggestion but it solves a different problem.

People want experience gains so they can feel like their race grows in strength over time. If they just assign themselves a number arbirtrarily, rather than being an in-game mechanic, it would be less satisfying.
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  #8  
Old May 18th, 2005, 02:24 PM
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Default Re: Suggestions for Space Empires V

That would be fine if one game had anything to do with the next... But they don't (and IMO, they shouldn't)

What if you were allowed to purchase those additional race modifiers as the game progressed... say, every 10 turns you get 1 racial point for every "X" racial experience points you've collected so far?
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Old May 18th, 2005, 02:45 PM

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Default Re: Suggestions for Space Empires V

Quote:
That would be fine if one game had anything to do with the next... But they don't (and IMO, they shouldn't)
They don't because there isn't anything connecting them. Add experience, and they do.
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  #10  
Old May 18th, 2005, 02:55 PM
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Default Re: Suggestions for Space Empires V

But why should they have anything connecting them?

It would be like playing Doom, and starting out with a blue armor because I got to level 10 before dying in my last game.
Makes no sense!
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