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May 22nd, 2005, 11:34 AM
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Captain
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Join Date: May 2004
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Re: Game\'s Going!
I always thought blood nations benefited immensely from a rich setting. Consider: you need less provinces producing gold to support the same amount of blood hunters, therefore you can field more of them. (Generally, a province used for blood hunting gives much more benefit than one used for gold, right? Maybe not under Cherry mod, though.)
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May 22nd, 2005, 12:57 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Game\'s Going!
Jurri,
In short you are wrong. As I explained blood hunting converts gold into gems. Now it costs more gold to buy a blood slave.
The only way to blood hunt efficiently in a rich world is the Mictlan way, ie: 100% taxes with heavy patrolling. However most nations are not setup, ie: do not have access to cheap patrollers, to patrol efficiently. Blood hunting with 0% taxes is much less effecient on a rich setting. The end result is that I would not have played a blood nation had I known that we were going to play a rich map.
On and one more note wrt. to Boron's note that it affects all nations equally it doesn't. The nations I noted above have a number of troops with a high gold/resource ratio. This allows them to take advanatge of the rich settings right away. There may be other nations that can do it as well I have not gone through them all.
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May 22nd, 2005, 01:39 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Game\'s Going!
Zen is releasing his new mods today, including the item mod. I don't know what's in them, but we could restart the game with these mods.
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May 22nd, 2005, 02:37 PM
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Captain
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Join Date: May 2004
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Re: Game\'s Going!
Huz-
Just deal with it, it doesn't hurt you that badly. Besides, we're playing with all the factions anyway, so someone has to be your race.
And, sure, Rich World makes the cost of blood slaves higher, but as a percentage-wise it's exactly the same! You have %50 more money in the bank, and your slaves cost %50 more. What's the big deal? It's not something that's going to cost you the game. If you play well, you still have an equal chance of winning as does everyone else. Stop being such a wuss. 
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May 22nd, 2005, 02:56 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
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Re: Game\'s Going!
This game isn't perfect. There will be exploits. Personally, If I can take down CUnknown, this game will be a win for me! It's even greater the victory when betrail of the Cunknown is involved!
-Yc
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May 22nd, 2005, 03:00 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Game\'s Going!
Cunknown,
I'm going to bite my tounge here and be as nice as possible.
Who, exactly, are you to pass judgement that it does not hurt me "that badly." I have explained at far greater length than I should have needed to how it hurts blood nations.
I do not think that being upset about one of the most important parameters in the game being set by the host without the knowledge of the players in the game is being a "wuss" by any stretch.
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May 22nd, 2005, 03:55 PM
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Captain
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Join Date: May 2004
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Re: Game\'s Going!
And I explained to you why it doesn't hurt you that badly. It may be more costly to blood hunt, but you have more money. So, it's pretty much a wash. Money is less valuable per gold piece when playing on a rich world. It's irrelevant that blood slaves cost more gold pieces.
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May 22nd, 2005, 06:05 PM
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Captain
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Join Date: May 2004
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Re: Game\'s Going!
Quote:
Huzurdaddi said:
In short you are wrong. As I explained blood hunting converts gold into gems. Now it costs more gold to buy a blood slave.
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Well, yes, but that doesn't change the fact that with a rich world blood nations can get blood slaves faster. More initial capital and more income means that more provinces can be hunted earlier, as the necessary mages can be recruited at a higher frequency than normal. Also, the labs and the castles are relatively cheaper so mage-production can be further enhanced (for those nations with non-capital-only hunters) Now consider a non-blood nation. It won't see a significant increase in gem income, since money doesn't translate into gems other than in the form of site-searchers, and usually the amount of these used won't differ much no matter the richness setting. And it isn't a function of research either.
Now, at an early point of the game the value of gems and slaves start to soar. In a rich world even faster, since research is faster. (This is because more money equates to more forts and hence more mages.) Thus blood nations gain a significant advantage with regards to magic in a rich world.
Well, that wasn't a particularly clear explanation, but I hope it conveys my point. In any case it's just my opinion and by no means will I be saying how you should play the game, please don't be offended.
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May 22nd, 2005, 06:38 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: Game\'s Going!
Where do I get the new mods?
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May 22nd, 2005, 07:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Game\'s Going!
Quote:
PashaDawg said:
Where do I get the new mods?
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Zen will publish them soon.
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