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  #1  
Old May 24th, 2005, 12:12 AM
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Default Re: PBEM game: The first step (Running)

I'm thinking it's probably crabgrass. That stuff gets everywhere.
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Old May 24th, 2005, 05:40 AM
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Default Re: PBEM game: The first step (Running)

Basically, you will want to reach an average of one province per turn (more if possible), but since you cannot take two provinces on the first turn (on Independents 6 at least), that means taking a few more provinces on the way.

As soon as possible, the capital should be recruiting one mage per turn, with other provinces recruiting the mundane commanders needed for leadership. Most nations have access to a cheap mage for research: the Daughter of Avalon for Man is a prime example. Some nations have access to mages cheap to recruit, and others cheap to maintain: for example, Marignon has both the Initiate and the Inquisitor, and they give the same amount of research. However, the Initiate is more expensive to maintain, since he is not holy, while the Inquisitor will cost you more to recruit. In those cases, you should see if you would rather have a couple of priests just in case (undead invasion, Pretender being killed...), or if you cannot afford more than those 65 gold coins for the Initiate. If you are wealthy, you can go the Witch Hunter way, for a faster research, or even the Grand Master... but recruiting one Grand Master a turn may be difficult.

Still, you should not expect to be able to research and search sites at the same time if you need some of your mages for expansion. The low-level mages (Inquisitor and Initiate) are good for research though, so those will likely stay at home and not do anything else. A couple of Grand Masters should handle your magic searching, along with your Pretender, if needed. Site searching is likely less important than expansion however, unless you are considering selling a province: in this case, either you search for sites to see if you should really sell the province, or you don't search it and let your neighbour do the job. I would rather search for sites in this case though, as giving them a -50% blood site would *hurt*.
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Old May 24th, 2005, 10:59 AM

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Default Re: PBEM game: The first step (Running)

Things haven't gone exactly the way I wanted them to go. I'm still going to go on till the end and if I fail I can always start chanting the loser mantra "I might not win, but I can surely influence who does win".
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Old May 24th, 2005, 01:10 PM
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Default Re: PBEM game: The first step (Running)

Quote:
Molog said:
Things haven't gone exactly the way I wanted them to go. I'm still going to go on till the end and if I fail I can always start chanting the loser mantra "I might not win, but I can surely influence who does win".
How about "I had a chance of 1:8 in the first place"?
Maybe "I knew I was going to lose from the get-go"?


EDIT:
A question for the experts:
Which is more dangerous, a province of Tribal Warriors + Tribal Archers or a province of Heavy Cavalry + Heavy Infantry?
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Old May 24th, 2005, 02:40 PM
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Default Re: PBEM game: The first step (Running)

Quote:
Agrajag said:
EDIT:
A question for the experts:
Which is more dangerous, a province of Tribal Warriors + Tribal Archers or a province of Heavy Cavalry + Heavy Infantry?
Knights / Longbows or Heavy Cav / Heavy Inf are very dangerous.
Tribals are not dangerous at all. You might want to use archers against them, as they have little armor and no shields. They also use daggers so any melee units can repel them, even units with axes or shortswords.
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Old May 24th, 2005, 03:49 PM

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Default Re: PBEM game: The first step (Running)

The heavy cavalry provinces are one of the hardest ones to take, especially early in the game. There are three level of HC provinces where they have increasing levels of armor. The only way to know which you are up against is to attack with a scout on retreat and examine the armor on the cavs during the battle.

The lowest level of armor is not that much harder than the standard Heavy Infantry province. The middle level is getting very tough, and the highest level is even tougher than the knight provinces.

On the other hand, tribal warriors and tribal archers is quite easy. They suffer from the usual low morale problem of barbarians. Try to get them to retreat with your own archers guarded by high protection infantry spaced around the battlefield as targets for the enemy arrows. It is not unusal to take such provinces with 0-2 troops lost, especially if your infantry comes equipped with a shield (which protects from incoming arrows).
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Old May 24th, 2005, 04:25 PM
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Default Re: PBEM game: The first step (Running)

Thanks for all the tips, almost everything you said was useful, and now I have a much more sound attack plan.
I think I'll have to submit my turn tomorrow though (to the disappointment of everyone, Im sure) since its pretty late and Im pretty busy :\
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