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May 24th, 2005, 10:12 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Ermor on Faerun
Quote:
RibbonBlue said:
I have not read the whole thread, but I would be interested in taking marignon if this spot is for a NEW game, not a empire of a player who left.
If this is a new game, I would like to know the settings, and any mods that are being used and what map it is on.
Also, this would be my 2nd multiplayer game if you don't mind though.
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Sure Welcome RibbonBlue.
All settings and mods are listed on the first page.
We are starting the game again so you design your own god.
Hf in your first faerun, it will be a nice experience most likely 
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May 24th, 2005, 10:55 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Ermor on Faerun
I am not worried about the epic size of this game... I never make it past turn 25, because my evil opponents usually don't take kindly to my defensive-totally-justified police actions into their territory.
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May 24th, 2005, 11:07 PM
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Corporal
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Join Date: Apr 2005
Posts: 188
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Re: Ermor on Faerun
Just looking at the settings, armies are gunna be awesome in this, especialy blessings.
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May 25th, 2005, 05:29 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Ermor on Faerun
We could always play with an AI ermor if no-one steps up...
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May 25th, 2005, 06:29 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Ermor on Faerun
If we need to play with Ermor on AI do we put it on difficult or impossible setting?
Also Zen is publishing another version of the item mod...i assume 1.1 and also a nation mod within next few days. I talked to Boron and we would be using the updated mods and the nation mod to replace saber cherrys mod. So it will be a full entire zen modded game!
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May 25th, 2005, 06:30 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Ermor on Faerun
Quote:
Soapyfrog said:
We could always play with an AI ermor if no-one steps up...
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Good idea we will do this if nobody shows up.
We are waiting for Zens Nation mod now, Zen said that he will probably finish the Nation mod this weekend. Since this mod will be incompatible with SCs Unit Rebalance Mod we will replace it with Zens Nation mod then.
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May 25th, 2005, 06:53 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Ermor on Faerun
Sounds cool, zen deluxe set!
If we play ermor ai, would it be better to give them difficult/impossible or design the nation (all bad scales but luck and magic, dominion 10, good sc pretender) and set them to AI the 1st round?
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May 25th, 2005, 09:42 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Ermor on Faerun
All righty, I will offer to take Ermor (Broken Empire) for a few weeks and get it off to a good start before turning it AI (or maybe even finding a sub) on June 16 when I go to Europe on my vacation. That way the normal bad scales spreading like wildfire under 10 dominion (which would result from a death theme Ermor) won't skew the game in the north. As I think everyone knows, the AI plays nasty tough as AE/SG Ermor on the impossible setting because it can easily handle all the micromanagement.
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