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  #1  
Old June 2nd, 2005, 06:36 AM

Kevin Arisa Kevin Arisa is offline
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Default Re: Any interest in an Eclipse Mod game at PBW?

I have been trying to squeeze out a new patch to fix a few problems and make a few additions and revisions. Therefore it might be best to put a hold on any PBW games. The new patch will most likely destroy saved games. If anyone is actually interested in starting a PBW game soon I can try to pick up the pace. If not I will continue my casual rate. If a PBW game is started I may join myself depending on my situation at the time. Would be interesting to see how Eclipse performs in simultaneous turns.
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Old June 2nd, 2005, 07:59 AM
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Default Re: Any interest in an Eclipse Mod game at PBW?

I'd be interested in trying a new mod, but where can I find it or what changes it has?
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Old June 2nd, 2005, 01:26 PM

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Default Re: Any interest in an Eclipse Mod game at PBW?

Eclipse Mod changes a lot. Tech Areas, Components, and Facilities have been completely redesigned. There are also tons of Audio\Visual enhancements. It is designed for solo\hotseat sequencial turns but it should work in PBW. You can download it from SE.net's file repository.
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Old June 2nd, 2005, 01:37 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

I would like to as well.
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Old June 2nd, 2005, 01:50 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

All right, let me know when you get that patch ready and we can get a game set up!
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Old June 7th, 2005, 02:50 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

Well, I started a SP game of Eclipse just to get a feel for the mod, and I have to say that the remote resource generation and ship-based research/organics generation is VERY powerful... was that intended? I don't think the AI is smart enough to hide a bunch of research outposts in a nebula, so once I do that I'll be virtually unstoppable... unless they attack me first!

edit: oh yeah, and you might want to make a lot of the fighter weapons unmountable on troops... warheads do a LOT of damage!

edit: weapon mounts should not apply to missiles, they don't work properly

edit: aren't Docking Bays useless when you have Unit Launchers?

edit: why does the Assault Shuttle target all but seekers? shouldn't it target Ships?
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Old June 7th, 2005, 08:49 PM

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Default Re: Any interest in an Eclipse Mod game at PBW?

Thanks for the input. Many of the issues you mention are already being dealt with in the new patch.

The Docking Bays have a better built-in storage and launch rate than Unit Launchers but only work for fighters. The next patch reinforces this distinction by removing storage from the Unit Launchers completely. Remote mining was meant to be very useful but will deplete asteroids fairly quickly. The Hydroponics Dome however will have it's rates reduced.

Do the warheads not destroy the troops when they use them? If not I see a possible disaster.

Lots of stuff is being fixed and revised so dont hesistate to post any more suggestions. I may or may not have thought of it.
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