.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 2nd, 2005, 06:52 PM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: A guide to buffing

Quote:
The Panther said:
Hey! Did you steal this from me?
Not unless you've been playing since Dom1
Actually, I stole it from Alex Poger from some discussions on usenet years ago.

Quote:
I would only quibble with one thing here, you need to go to Astral 4 on your wyrm if at all possible, for this allows your sacred mages to get an additional point of magic resistance when blessed. It also helps a lot with the dueling later on.
The reason I often end up with only Astral 3 is that moving from 3 to 4 costs 32 points - nearly enough for a scale. I don't think a single point of MR is worth all that much - if you even have sacred mages. Astral 4 would help with dueling, but not enough to matter that much, unless you are in a position to provide communicants. One of the main attractions of the Astral Wyrm is that he's cheap, as well as effective. He's also a nice way to get into the water, which is otherwise tough to do early - especially if you can forge him a Horror Helmet
Reply With Quote
  #2  
Old June 3rd, 2005, 05:29 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: A guide to buffing

Quote:
Truper said:
...
Astral 4 would help with dueling, but not enough to matter that much, unless you are in a position to provide communicants.
AFAIK for the purpose of magic duel only the base astral level counts. Empowering through items or communion doesn't count.
Reply With Quote
  #3  
Old June 3rd, 2005, 05:47 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: A guide to buffing

Empowerment proper does work, as it raises the basic level, but I believe it is what you meant. Everything else will be void.

I believe the Banner of the Northern Star might work too, as one of my mages survived a lot of Magic Duels with this item in hand, and +6 in base astral; he could have been very lucky though. On the other hand, a +5 mage with the Banner and Power of the Spheres will get killed very quickly.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.