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August 31st, 2001, 08:49 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: TechMod Test game
So far I like what I have seen in your mod Phoenix-D. I am working on a mod of my own and you have used many similar approaches to things. I think the reason people are not jumping to play test it, is that they are already overextended in current PBW games. I am in three and my brain would fry if I added another. If one ends and you are still looking for playtesters (for whichever current Version of your mod) I will let you know. 
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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August 31st, 2001, 09:28 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: TechMod Test game
At this rate, I'll be at beta 10 before it fills up :P
In any case, it'll stay up until it's filled. Just keep checkin in.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 2nd, 2001, 06:41 AM
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National Security Advisor
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Re: TechMod Test game
OK, the game will use whatever Version is current as of the time it starts. Right now, that's Beta 3.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 2nd, 2001, 12:21 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: TechMod Test game
Phoenix-D,
we could start the test with just the two of us. Throw in some (stupid) AI and make it a small map. So you get some testing of the mod under field condition and also improve the AI while playing. Since it is just two players we could make turns pretty fast. Open another game for others to join with the current settings of the test game.
Just an idea.
Rollo
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September 2nd, 2001, 12:32 PM
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Brigadier General
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Re: TechMod Test game
Oops, I just saw that we are three now. So either scratch my idea completely or kick off the "fast test" with three players (plus AI to bully around  ) on a small map.
Rollo
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September 2nd, 2001, 07:36 PM
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National Security Advisor
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Re: TechMod Test game
Rollo- I'll start another "fast test" game, 2 player max with the AIs, and leave the existing one as the long test game. Sound good?
EDIT: It's up. Remember that this is my first time doing any AI stuff, so they're probably pretty stupid
Phoenix-D
[This message has been edited by Phoenix-D (edited 02 September 2001).]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 2nd, 2001, 08:30 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: TechMod Test game
Okay, sounds good. I have applied. Do I have to upload a 2k or 3k empire? I suggest to make the tech cost low, so we can try out the new stuff faster, but up to you.
Don't worry about the AI being stupid. If I notice something about it, I'll let you know. If you don't mind, I can help you a little with converting the AI for the mod. I am not very experienced in AI modding, but my first AI is mostly finished and I like to experiment. Maybe I can also make a new race for the techmod.
Rollo
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