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  #1  
Old June 8th, 2005, 04:50 PM

Oversway Oversway is offline
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Default Re: Dominions 2: King of Turn-Based MP Games


SEIV can have a lot of micromanagement, but they have a lot of time saving shortcuts - saving build queues, waypoints, etc. Overall the micromanagement was never a game killer for me. Do you remember what specifically you had problems with?

I agree with Alneyan, the base game is somewhat constrained (like life-draining weapons, wrathful skies, can be in dom2).

The SEIV AI can be dumb, but because the ai can be modded to an extent (illwinter: hint hint ) you can find many mods that improve the sp aspect as well.

I havn't played seiv awhile but I really liked the devnull mod. I don't think people use that anymore, though.
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Old June 8th, 2005, 06:51 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 2: King of Turn-Based MP Games

The thing I liked most about SEIV was how the MODding totally made it. The original game feels like a demo now. Small galaxy, 8 races, few random graphics, no random space monsters or pirates or nomads or... well anyway, the players made mods that changed ALL of that. Now the galaxys are huge, full of surprises, hundreds of races covering just about any space movie, tv show or novel you can thing of.

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Old June 8th, 2005, 09:41 PM
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PashaDawg PashaDawg is offline
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Default Re: Dominions 2: King of Turn-Based MP Games

Hmmmmm... maybe I need to reload SEIV onto my computer. I never tried the mods. Are they as easy to install as on Dominions 2?
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Old June 9th, 2005, 12:00 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 2: King of Turn-Based MP Games

no they are abit of a headache but I consider it well worth the effort now that I can kick off a game with no errors. I like SEIV for alot of the same reasons that I like Dom2. LOTS of different ways to play and win. Barbarian horde, defensive, stealth, diplomat, trader, rush to research a particular set of technologies. None of which are absolute winners. Especially when you try it in multiplayer.
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