.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2005, 08:14 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: new mod: stronger national heroes


Cat's pajamas, albeit I do think that Machaka's "Yasini the King Triumphant" should be left at H4, not H5. I think all the other heroic priests are simply one level higher than the normal priestly maximum for their nations, leaving Pythium and Marignon as the only ones who get an H5 for their utmost priest-hero.

Looked through them all just now, and it really makes them look like you'd be happy to get any of them - previously _way_ too many were imperceptively better than normally recruitabale units. (Example : Vanheim's Farbaut the berserker - dies just like that when the unmodded one is used in combat, even if you trick him out with magic items, at which point he _still_ dies and you lose the items. )
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #2  
Old June 13th, 2005, 08:52 AM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: new mod: stronger national heroes

I uploaded v1.1 in the original post.
The reason I buffed the mages is, because even though they were definitely useful before, many of them felt just like national mages with one extra magic level.

I wanted them to be always better than recruitable commanders to give them more of a larger than life feel.
But I definitely have to thank you qantum_mechani for the idea to add extra item slots. Itīs a subtle buff that doesnīt mess with early game balance.
Reply With Quote
  #3  
Old June 13th, 2005, 10:21 AM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: new mod: stronger national heroes


I havn't used the mod but I like the idea. In my mind, it is something to make a turmoil & luck scale just a little more desirable.
Reply With Quote
  #4  
Old July 17th, 2005, 03:32 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: new mod: stronger national heroes

uploaded version 1_2 in the first post. Tell me if you like the changes.
Reply With Quote
  #5  
Old July 20th, 2005, 04:20 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
Sergeant
 
Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
GriffinOfBuerrig is on a distinguished road
Default Re: new mod: stronger national heroes

What about posting the changes outside the attachment here?
__________________
King of the Hill(emor) 22. June 2005
Paradise Lost(emor) 27. August 2005
http://www.nightmare-industry.de
Reply With Quote
  #6  
Old July 20th, 2005, 04:56 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: new mod: stronger national heroes


Compared to 1.1, looks like

- Added an image for the mod (very nice)
- Rago: set weapons
- Marius Lorca: reinvig 4 -> 3, set weapon
- Master of the Games: reinvig 2 -> 1, set weapon and armor, set poor leader
- Hierogallus: str, att 15 -> 16, expert leader, set armor
- Knight of the Stone: set weapons
- Brangwen: mr 15 -> 17
- Hanif: set weapon
- Ghoul Baron: ap 7 -> 12, set armor
- Raterik: set enc 4, changed weapon, set black steel helmet, black steel full plate, black steel kite shield
- Hildegard: att 17 -> 16, def 18 -> 17, enc 2 -> 3, set weapons, armor
- Barthulf: changed weapons, set armor
- Niklatu: expertleader, set ap 12
- Orokestes: str 15 -> 16, set weapon
- Caractor: set weapon, added pillagebonus 25
- Angelique d'Armand: set armors
- Ramshead: removed awe, set weapon
- Panicratos: set weapon
- Farbaute: set weapons
- Sporsnjall: def 14 -> 16, set weapons
- Ainra: removed fire 2
Reply With Quote
  #7  
Old July 21st, 2005, 04:33 AM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: new mod: stronger national heroes

Quote:
Oversway saidedited by Turin, the stuff in brackets)

Compared to 1.1, looks like

- Added an image for the mod (very nice)
- Rago: set weapons(2 evening stars)
- Marius Lorca: reinvig 4 -> 3, set weapon (sword of swiftness)
- Master of the Games: reinvig 2 -> 1, set weapon and armor, set poor leader (no changes except I had to clear him to give him gloves of the gladiator)
- Hierogallus: str, att 15 -> 16, expert leader, set armor(got full plate mail)
- Knight of the Stone: set weapons(got sword of sharpness)
- Brangwen: mr 15 -> 17
- Hanif: set weapon(this is the member of the third tier, got poison dagger)
- Ghoul Baron: ap 7 -> 12, set armor(got blacksteel outfit)
- Raterik: set enc 4, changed weapon, set black steel helmet, black steel full plate, black steel kite shield(got star of heroes)
- Hildegard: att 17 -> 16, def 18 -> 17, enc 2 -> 3, set weapons, armor(got enchanted spear, shield and blacksteel helmet)
- Barthulf: changed weapons, set armor(see raterik)
- Niklatu: expertleader, set ap 12
- Orokestes: str 15 -> 16, set weapon(actually itīs pathos, got sword of sharpness)
- Caractor: set weapon, added pillagebonus 25(got implementator axe)
- Angelique d'Armand: set armors(just got a helmet)
- Ramshead: removed awe, set weapon( got enchanted spear)
- Panicratos: set weapon (enchanted spear)
- Farbaute: set weapons (axe of sharpness)
- Sporsnjall: def 14 -> 16, set weapons (enchanted spear)
- Ainra: removed fire 2
thanks for doing my work oversway! . Some things to clarify:
Ramshead still has awe2, my modding lines were redundant. Pathos got strength buffed from 15 to 16, not orokestes. Ainra still has fire 3, I just removed the change on the spiderform, since it wasnīt needed.(she has 2f2d2e in spiderform)

I consider the mod to be pretty much finished now, unless you make some nice suggestions . The only heroes, which I still find pretty boring are hierogallus and niklatu. Maybe I will replace hierogallus with a sentient hydra and Niklatu with a Predator race type hero.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.