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  #1  
Old June 14th, 2005, 09:22 AM
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Cainehill Cainehill is offline
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Default Re: Gem-generating globals


Still - if the other globals have 200 gems in them, and someone is trying to cast a global using 100 - the only one that can be overridden is the one that was cast with 30 gems.
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Old June 15th, 2005, 04:17 PM

FrankTrollman FrankTrollman is offline
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Default Re: Gem-generating globals

It's not random. At least, it doesn't have to be. If all five slots are filled and someone casts a new global, the check goes in order:

1. If there is another global enchantment that costs the same type of gems, it fights that one.
2. If there isn't one, then it is random.

So if someone casts Wrath of God, or the Arcane Nexus, or Strands of Arcane Power, your Stellar Brilliance goes away forever and is not missed. If noone casts one of those spells, then Stellar Brilliance may well hold on like grim death. Indeed, noone can shove it aside with The Gift of Health so long as The Mother Oak is in play, since the best GoH can do is kill the Oak...

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Old June 15th, 2005, 06:11 PM

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Default Re: Gem-generating globals

No one in their right mind would dispel a stellar focus. Spend 30 gems to deny your opponent 25? If you can't think of a more cost-effective way to spend gems than that, you're probably in trouble. Or massively in the lead I guess.
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Old June 15th, 2005, 06:14 PM

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Default Re: Gem-generating globals

That's true, and you can get Stellar Focus up a LOT quicker than most globals. So even if it's the first to go once all the slots are filled, it still gets you income for all the time it takes to fill all the other slots, which is probably more than the six turns it takes to pay for itself.

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Old June 15th, 2005, 09:44 PM

FrankTrollman FrankTrollman is offline
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Default Re: Gem-generating globals

Quote:
That's true, and you can get Stellar Focus up a LOT quicker than most globals.
Um... no. It's enchantment 7. That means that at the very least you would be able to first put up The Gift of Health, The Eyes of God, and Riches from Beneath.

Research is in general much more of a limiting factor than gem cost. It takes 420 research points on normal research to get from Enchantment 6 to Enchantment 7. The chances of neither you nor anyone else having filled up the Globals meter is certainly there, but not worth chasing after.

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Old June 16th, 2005, 01:01 AM
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Default Re: Gem-generating globals


Heh. For once I agree with Mr Trollman. Saying that Stellar Focus goes up quicker than most is terribly out of whack with reality, imo.

The main global that goes up early is Mother Oak, which can be put up as early as turn 12 or 14, depending on nation and pretender - possibly 10 or 11 for Pangaea.

Research is a limitation - the first, crucial one. After that, magic path cost - most globals can't be put up without path-boosters unless a pretender was designed to cast it. And only after that is gem cost a real limitation.
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Old June 16th, 2005, 05:30 AM

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Default Re: Gem-generating globals

Er, yes. Sorry. I forgot about the research.

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