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June 14th, 2005, 06:04 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Fire Rate 0
Hmm, this idea reminds me of the "streamer" weapons from MOO1... since ships were stacked in MOO1 like fighters are stacked in SE4, you could have weapons that "pierced" one ship in a stack and damaged the next... thus you could take out dozens of tiny ships with a sufficient graviton beam volley, whereas a volley of some other weapon would just destroy the top ship on the stack... Interestingly enough, I think the idea was brought back for MOO3, since ships in MOO3 are grouped into task forces, but it's really hard to tell because the game documentation is so abtruse 
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The Ed draws near! What dost thou deaux?
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June 14th, 2005, 09:15 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Fire Rate 0
I wonder if you could set it to .5 so that a weapon would fire twice per turn? Also .33, .25, .2 etc. I don't think numbers like .8 or 2.3 would work. They would likely just round up.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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June 14th, 2005, 09:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fire Rate 0
Fractional fire rates do not work. You can either only fire once in a round, or an infinite number of times (subject to supply constraints). With its real time combat engine, SEV should allow far finer gradations of firing rates.
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June 16th, 2005, 02:28 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Fire Rate 0
You know, I have always been interested in modding the weapon from enders game. The one that generated a field in which subatomic particles could not bond. I think a fire rate 0 weapon would work nicely, throw on unlimited Multiplex, and anything within range dies...
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June 16th, 2005, 04:01 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Fire Rate 0
Only problem with that is that weapon is supposed to affect friendlies as well.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 16th, 2005, 01:27 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Fire Rate 0
yeah, and its not everything within range of the firerer. its everything within range of the target.
just cant be done, in SE4. unless with some sort of alegiance subverter, super-weapon, self-destruct combo. but we cant script things.
maybe in se5.
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