|
|
|
|
 |
|

June 15th, 2005, 09:02 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
I also want in.
Only thing is I prefer not to have a biltz pace.
something along the lines of 24h hosting at first and 48h later would be fine for me.
|

June 15th, 2005, 10:41 AM
|
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
On the subject of pace:
I was thinking of 48 hour quick host. This allows the game to move very quickly at the start if we have no stales. Plus, with a victory condition, the pace will not need to change except in extraordinary circumstances. Also, I am certainly willing to wait for Alneyan to get back from vacation, or perhaps the host can make the first couple of moves for him. It will be a while before we get enough people to start the game anyway.
On the subject of quitters:
Yes, every MP game has people who drop out for various reasons. I have been thinking about this and suggest the following when a nation stales something like 4 turns in a row:
1. Have a list of alternates willing to step in when needed.
2. Set the game to run on the impossible level and turn the staling nation over to the AI. The computer players will thus get the extra gold every turn but not the boosted pretender.
On the subject of mods:
Has anybody looked at the hero mod yet? That might be cool in that it gives a player another reason to avoid taking the usual misfortune. EDIT: The hero Mod has been added to the game settings.
Latest Player list:
1. Panther
2. Tauren
3. Cainehill
4. Shmonk
5. Griffin
6. Alneyan
7. Jurri
8. Izaqyos
9. Bill Paxton
10. Turin
11. Boron
12. Bluebird
13. Goblin
14. RonD
15. Huntsman
16. Sedna
17. King Lear
Alternates:
1. Oversway
2. Yellow Cactus
|

June 15th, 2005, 10:56 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
Oh heck!
I'd like to play tool.
-Yellowcactus
|

June 15th, 2005, 11:29 AM
|
|
First Lieutenant
|
|
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
Cool concept. I'm at (well past  ) my limit of mp games right now, but if I die quickly enough in some of them before this game starts, maybe I'll hop on. Otherwise, I could be an alternate.
|

June 15th, 2005, 11:37 AM
|
|
Private
|
|
Join Date: Jun 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
I'll play, I'm itching for more games !
|

June 15th, 2005, 12:38 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
I've looked at and played with the hero mod - I think it's a good thing. Without it, only a couple of nations actually care much whether or not they get their heroes, meaning yet another reason misfortune is appreciated.
Using the mod, it seems that any time a hero shows up it's good news; the ones that were previously uber-heroes are still uber-heroes, but the ground-pounding commanders with no magic paths are now equally welcome and useful.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

June 15th, 2005, 12:39 PM
|
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
I support using the hero-mod, definitely!
|

July 29th, 2005, 09:46 AM
|
|
Sergeant
|
|
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
At this rate, we may see turn 5 by X-mas.  C'mon, peeps, the game is on! The fun has begun! Play your turn already!
So when do we go to 48-hour forced hosting? hehe
|

July 29th, 2005, 10:38 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
A switch to 48 hours was considered after having gone on a server; I am reluctant enforcing a deadline for the first turn, as there can always be problems with mods and the like.
RonD made a very good point about the status mails: in this game, the players being late should be named, instead of naming their nations. That way, apologies can be made, or they can publicly ask for more information, and so on (it won't work in TCP/IP).
For this turn, you should contact me privately if you have any problem, like a missing turn file, mod problems...
|

October 3rd, 2005, 04:13 PM
|
|
Sergeant
|
|
Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New MP Game - Random, Anonymous, No Diplomacy
Hmm, looks like something fishy is going on in the waters...
[img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Fish.gif[/img]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|