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  #1  
Old June 15th, 2005, 02:50 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Special damage types for troops?

For troops, the following is true unless Fyron comes along and corrects me:

- All damage types work as "Normal"
- Shield Points just count as regular hitpoints
- All ROF's are 1
- Range is always 1
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  #2  
Old June 15th, 2005, 02:59 PM
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Default Re: Special damage types for troops?

Shield Depleters don't use the 4X damage to shields ability, so scratch that part from my previous post (I have edited it to reflect that).
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Old June 15th, 2005, 03:15 PM
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Default Re: Special damage types for troops?

Quote:
Captain Kwok said:
For troops, the following is true unless Fyron comes along and corrects me:

- All damage types work as "Normal"
- Shield Points just count as regular hitpoints
- All ROF's are 1
You forgot something: troop combat is always at range 1.
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Old June 15th, 2005, 06:05 PM
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Default Re: Special damage types for troops?

Is troop emmisive armor fixed?
In Devnull?
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Old June 15th, 2005, 06:06 PM
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Default Re: Special damage types for troops?

Emissive ability does not function on troops in 1.91.
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