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June 17th, 2005, 05:51 AM
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Shrapnel Fanatic
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Re: Why use Colony Ship?
Oh, yeah. It's for the AI, I think people concluded.
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June 17th, 2005, 05:56 AM
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General
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Join Date: Sep 2003
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Re: Why use Colony Ship?
Can't you just make a design call for a Small Transport with a Colony module? I have been told one wily AI in TDM builds Light Cruisers with Colony modules and weapons, so it should be possible to do just that... then again, I know nothing about AIs (except how to cook 'em: they are quite tasty with a drop of red whine).
Colony Ships are sleek looking though (at least under the few shipsets I use), and it might be easier to find them when you have 758 planets and approximatively two thousand vessels. You should still give your Colony ships clear name though: mixing up those Rock, Ice and Gas colonisers is the perfect recipe for absolutely wonderful headaches.
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June 17th, 2005, 06:01 AM
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Shrapnel Fanatic
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Re: Why use Colony Ship?
There was a story once of a Stars! game where one player named all his ships things like ...----___...
He was quickly eliminated by all the other players.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 17th, 2005, 06:24 AM
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Major
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Join Date: Sep 2004
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Re: Why use Colony Ship?
Hail yon fine-new-shaped-type-person! I bid you welcome to these forums and would point your attention to the standing rules about not provoking the zombie-mouse or drinking awful alleged beer products.
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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June 17th, 2005, 03:55 PM
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Sergeant
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Re: Why use Colony Ship?
Alneyan writes:
"I have been told one wily AI in TDM builds Light Cruisers with Colony modules and weapons..."
I've seen the TDM Pyrochette, Tessellate, and Aquilaeians build armed colony ships from warship hulls. The AI colony ships usually operate alone, so they're easy prey for a true warship of equal size/tech.
Against the AIs I build the cheapest possible unarmed colony ships; the additional cost of weapons and/or supplies can make what should be a one-turn ship into a two-turn build. Also, I don't like sending my expensive weapons on a one-way trip; I'd rather put them on a reusable escort for the colony ship.
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June 17th, 2005, 04:31 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Why use Colony Ship?
BASESHIPS?!?!
The largest I've ever put a colony comp on was a battleship. And I only used a BB because I wanted a colony ship that could colonize any planet type. Obviously this was late in the game when I could afford to throw away some resources to lessen the micromanagment a bit.
I did try role playing a hive race once that put colony modules in every ship. Didn't leave a lot of room for weapons though. My early ships were pretty much all set to ram. 
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June 18th, 2005, 10:24 PM
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Second Lieutenant
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Re: Why use Colony Ship?
Although getting wide of the thread, I think you have to have a colony for 5 or ten turns before you get pop production bonuses. That will give you time to build a spaceyard, otherwise you are stuck at 2000 (3000 emer) a turn max.
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