.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 17th, 2005, 05:35 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Why use Colony Ship?

On the other hand, if you've already got a sphereworld and have built a new one right next to it, and the original one has several billion pop living on it, you can build a Baseship in an acceptable amount of time and use it to essentially get an extra trip with the large transport without the transport actually ferrying that population. If you couple that singe large transport with the baseship, however, you double the amount of pop you have after colonizing, and need a turn less to get the same amount of pop on the sphereworld..... I'm not making any sense at all am I?

Also, a colony baseship actually carries quite a lot more pop than a large transport. Large transports weigh in at 900kT in total, while the Baseship can count on more then 1200kT in gross cargo space, not counting the colony module, engines, and Master Computer. You're using Master Computers of course, since you've got the tech and economy to build a Sphereworld.....
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2  
Old June 17th, 2005, 06:40 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Why use Colony Ship?

Quote:
Strategia_In_Ultima said:
an acceptable amount of time
The definition of that is what really matters here. It is very easy to build a light cruiser colony ship in one turn at high tech. A baseship colony ship filled with cargo bays costs over 20000 minerals and is quite impossible to build in less than two turns, and that's if you're building it on a planet with almost 10 billion population and emergency building. If you're building it at a sphereworld, you're wasting valuable facility-building time; if you're building it at a huge planet, the only other possibility, you've been lax in moving population to sphereworlds to get the maximum bonus from it. You could argue that build time doesn't matter since you can start in advance and have it ready for when the sphereworld is constructed, but that still doesn't change the fact that you could build a light cruiser colony ship AND another large transport in about the same amount of time and for about the same cost as the baseship, and you'd get to keep the transport.
Reply With Quote
  #3  
Old June 17th, 2005, 06:52 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Why use Colony Ship?

I use the colony ship because it is a colony ship and that is what it is for. In the same way I use the Battle Cruiser for cruising to battles or the Battleship to battle ships.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old June 17th, 2005, 10:21 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Why use Colony Ship?

Quote:
Captain Kwok said:
I use the colony ship because it is a colony ship and that is what it is for. In the same way I use the Battle Cruiser for cruising to battles or the Battleship to battle ships.
Ok, I see where you are going with that. So you use Destroyers to destroy things, transports to transport cargo, and escorts to escort you other ships. So that leaves me with a question. What do you use a Frigate for?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old June 17th, 2005, 11:21 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Why use Colony Ship?

Swearing, of course!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old June 18th, 2005, 01:57 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Why use Colony Ship?

Space Frogs!

Frigate! Frigate! Frigate!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #7  
Old June 18th, 2005, 12:03 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Why use Colony Ship?

Oh great...
"Fox! Over here! I really need your help!"
"..."
"Fox! If you don't get those guys behind me, I'm done for!"
"Fox, take care of that stupid frog, will you? I can't stand to hear any more of his whining."
"Sorry, I can't go on any longer! I'll have to pull out!"
"HIP HIP HURRAH! HIP HIP HURRAH! HIP HIP HURRAH!"
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.