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June 17th, 2005, 06:41 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Götterdämmerung- New 8 player desert eye blood
Hmm, I will join... been a while since I played Dom2 though, so do I have to do anything before the game's set up besides state that I want to be Arcoscephale? (Well, that and locate all those mods you're using  )
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The Ed draws near! What dost thou deaux?
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June 17th, 2005, 06:59 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Götterdämmerung- New 8 player desert eye blood
You can get all the mods here:
http://www.dominions-2.org/
Click on downloads then scroll down to the section of Zens conceptual balance mods.
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June 17th, 2005, 07:05 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Götterdämmerung- New 8 player desert eye blood
Not Turin's hero mod?
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Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2005, 07:13 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Götterdämmerung- New 8 player desert eye blood
is it any good cainehill? i dont know any specifics about it
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June 17th, 2005, 07:24 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Götterdämmerung- New 8 player desert eye blood
Thanks!
Ahh yes, all those schools of magic... makes me want to work on that roguelike again... I actually do have a very basic roguelike engine set up in Java right now (not the original C# one), actually - all you can do is run around this empty town level, but it's progressed a lot quicker than the first time I tried such a thing, if that means anything 
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The Ed draws near! What dost thou deaux?
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June 17th, 2005, 07:27 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: Götterdämmerung- New 8 player desert eye blood
Heyda,
i also want to join - as Abysa!
Thanks!
PS: Hehe, this time with a server nearby 
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June 17th, 2005, 08:43 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: Götterdämmerung- New 8 player desert eye blood
Want to join as machaka
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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June 17th, 2005, 10:22 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Götterdämmerung- New 8 player desert eye blood
Quote:
Aku said:
is it any good cainehill? i dont know any specifics about it
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We tried it in the weekend blitzes, and I think everyone wound up with quite a favorable impression of it. It makes it so that any hero you receive, you're happy to get, where before 80-90% of them (all the ones with no mage ability) were almost completely useless.
They all have some noticeably more hit points, typically somewhat better stats, often a special ability or two, and possibly an extra miscellaneous magic item slot. Now they're useful, whereas without the mod, let's face it....
You get the berserking Vanheim hero - if you don't put items on him, he dies in the first battle or two. If you do some decent items on him - he dies within five battles or so, usually losing the items for you.
Now : Farbaute has 22 HPs and 18 protection, enough to be used against independents at least. Arcos' Pathos Son of Titans now has Awe 2, 25 HPs, 25 protection and 15 strength. Seems like most of the melee heroes are now able to function as mini-thugs to one extent or another.
Gives another reason to consider Luck instead of Misfortune, and makes it worthwhile to try and keep the heroes alive, while still actually using them.
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Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2005, 10:27 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Götterdämmerung- New 8 player desert eye blood
And incidentally - I could use another game, so I'll claim Pangaea.
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Wormwood and wine, and the bitter taste of ashes.
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