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June 19th, 2005, 05:59 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Conceptual Balance Series (Mod)
Are you ever going to upload the item mod and the latest pretenders mod onto your webpage?
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Every time you download music, God kills a kitten.
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June 21st, 2005, 11:34 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Conceptual Balance Series (Mod)
I think the -10 is a pretty good solution. I can't think of a better solution that can actually be modded.
You can always cast +str spells or use +str items (bear claw talisman, boots of giant strength), etc. Alternatively, cast astral weapons or even weapons of sharpness. Plus now you have something to do with heroic strength.
Life drain weapons are very powerful in the unmodded game. I don't think that they are near useless with this mod. You can still wipe out a ton of troops with the right SC. I agree that people will switch to other tactics, but isn't that the point?
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June 28th, 2005, 03:48 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
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Re: Conceptual Balance Series (Mod)
Hi Zen.
We're using your mods in a Faerun game which started last month. I have Luck +3 scales -3 Turmoil and am wondering about the statistical odds of all these bad events. Over 20 turns we're looking at like 4:1 bad v/s good events with no (none, zippo, ziltch) bonus gold events, and no invasion events. Two or three events each turn, so the events are coming, but.....
Could this be a MOdding problem, or am I simply experiencing an outlaying anomoly of [img]/threads/images/Graemlins/icon04.gif[/img] luck?
-Yc
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June 29th, 2005, 02:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Conceptual Balance Series (Mod)
Are you sure you've got the mod turned on? An 11 turn test I just ran for something I was writing about CW, I had as many as 3 events in a turn while I only had 1 province. Probably 20 events in all, and I got only 1 bad event out of those 20 : about 6 or so gave gold in amounts ranging from 75 to 500, 4 or 5 gave gems, 1 gave a magic item, 2 gave (feh) militia and a priest.
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Wormwood and wine, and the bitter taste of ashes.
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June 29th, 2005, 08:39 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Conceptual Balance Series (Mod)
I'm using Scales Mod 1.02 a.k.a. 1.2 and I have Turmoil 3 and Luck 3 and I would say that I'm reasonably lucky. I have gotten two Immortal Heroes of Tien Chi and a Necromancer, for example. :-)
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