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June 22nd, 2005, 02:11 PM
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Colonel
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Re: slow animation
Hi,
Try to adjust the animation level located in the preference screen.
cheers,
Pyros
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June 22nd, 2005, 02:20 PM
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Private
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Re: slow animation
Same problem here. Slow animation, stuttering animation and sound.
Dxdiag sys info is:
System Information
------------------
Time of this report: 6/22/2005, 12:18:12
Machine name: RAND
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Dimension 8100
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02
Processor: Intel(R) Pentium(R) 4 CPU 1300MHz
Memory: 640MB RAM
Page File: 384MB used, 1180MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
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June 22nd, 2005, 02:24 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: slow animation
Sorry, I lied...
Actually, I simply forgot there IS a way to fiddle with the animation speeds.
open "\Game Data\Camogame.ini" and look for the follwing entries:
----------------------------------------------------
[graphics]
; graphics timings
; minimum graph delay (in milliseconds) between frames
; set to 0 to pump out graphics as fast as your CPU can handle,
; try larger numbers to slow down very fast CPU/GFX cards
Graphdelay=40
;How much to wait per hex a unit moves (Milliseconds)
UnitMoveDelay=50
---------------------------------------------------
Set both to 4 or 5 resp. and watch the action fly by.
On the other hand, this shouldn't be necessary on any decent machine, so I wonder what the real culprit is...
concerning DxDiag - I need the "whole thing"
.. not only the first 20 lines or so. It should generate a multiple-page txt file with lots of info about hardware and drivers ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 22nd, 2005, 03:47 PM
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Re: slow animation
im having the same problem with slow animation speed and sound.
Edited: moved the dxdiag result as attachment
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June 22nd, 2005, 04:01 PM
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Private
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Re: slow animation
Have just tweaked the game ...Had slowish animation before reading one of the posts here...Have tweaked and all is welll...runs like a dream  MD
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June 22nd, 2005, 04:04 PM
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National Security Advisor
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Re: slow animation
Quote:
MadSlob said:
Have just tweaked the game ...Had slowish animation before reading one of the posts here...Have tweaked and all is welll...runs like a dream MD
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As a matter of interest - what tweak worked for you?
(After a few days here there will likely be a sticky post with helpful stuff gleaned from the first few days "in the trenches" as it were  !
Cheers
Andy
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June 23rd, 2005, 03:37 PM
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Private
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Re: slow animation
I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have  ...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram)
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June 23rd, 2005, 03:40 PM
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Second Lieutenant
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Re: slow animation
Hey! This is how to make winspmbt a real time strategy game! 
__________________
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June 23rd, 2005, 04:03 PM
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National Security Advisor
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Join Date: Mar 2005
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Re: slow animation
Quote:
MadSlob said:
I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have ...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram)
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Have you set message delay to the minimum in the preferences screen as well?
Cheers
Andy
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June 23rd, 2005, 04:23 PM
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Private
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Re: slow animation
here is the other attachment i tried to post with the other...i guess only 1 attachment at a time then!! MD
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