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June 22nd, 2005, 05:38 PM
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Corporal
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Join Date: Jun 2005
Location: Ohio
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Re: slow animation
Well that was it, I had to change it from 0 to about 20 and I had to jump behind the couch cause it came to fast, but its a personal preference you just have to find it, so who ever has this problem follow these steps
__________________
We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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June 22nd, 2005, 05:43 PM
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Corporal
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Location: Indiana
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Re: slow animation
graphics]
; graphics timings
; minimum graph delay (in milliseconds) between frames
; set to 0 to pump out graphics as fast as your CPU can handle,
; try larger numbers to slow down very fast CPU/GFX cards
Graphdelay=40
;How much to wait per hex a unit moves (Milliseconds)
UnitMoveDelay=50
This fixed it
Thanks.
I think the sound problem is caused ny the sound made when you click the mouse, it plays at same time as other sounds.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 22nd, 2005, 09:28 PM
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Private
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Re: slow animation
My units really speed across the map, I am glad that there is a way to slow them down. I'll try it. However, the sounds are very inconsistent. I tried a saved game from SPMBT and scenario #6 with WinSPMBT. I get very inconsistent sounds or delayed sounds with both scenarios and with the default oob's and my SPMBT oobs which were the SPMBT 3.0 oobs with beefed up values for cluster weapons.
Seems like most units have the same sound numbers as in the old oob's.
Not sure what is going on with sound. But everything else works perfectly.
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June 22nd, 2005, 09:44 PM
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National Security Advisor
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Re: slow animation
Quote:
JPYBasser said:
My units really speed across the map, I am glad that there is a way to slow them down. I'll try it. However, the sounds are very inconsistent. I tried a saved game from SPMBT and scenario #6 with WinSPMBT. I get very inconsistent sounds or delayed sounds with both scenarios and with the default oob's and my SPMBT oobs which were the SPMBT 3.0 oobs with beefed up values for cluster weapons.
Seems like most units have the same sound numbers as in the old oob's.
Not sure what is going on with sound. But everything else works perfectly.
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Saved games are not upwards-compatible. They are quite likely to crash WinSPMBT, especially since the sound system is completely different (despite the numbers being the same!), and the video replay, some memory organisation, allocation and so forth.
As I posted elsewhere, OOBS, and scenarios with some care taken, and maps are upwards compatible.
Cheers
Andy
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June 22nd, 2005, 09:49 PM
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Private
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Re: slow animation
Ok but I have encountered the sound issues with scenario 6 NVA v. SVN and using the default (stock) oob's. However, setting the movedelay to 200 worked for my computer with the units moving too fast. I like that feature.
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June 22nd, 2005, 10:32 PM
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Corporal
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Location: Indiana
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Re: slow animation
I just now changed out about 15 sounds
Things runing much smoother now
They didnt quite seem "in-sync" before.
some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 22nd, 2005, 10:47 PM
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Corporal
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Join Date: Jun 2005
Location: Ohio
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Re: slow animation
so how did you fix the sound, give me some steps, cause i get that pause too
__________________
We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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June 23rd, 2005, 02:54 AM
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Corporal
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Re: slow animation
The only time I get slow animation is during ATGM firing. Everything else works fine! Does anyone else have this particular issue?
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June 23rd, 2005, 09:36 AM
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Private
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Re: slow animation
I tweaked the ini file graphic settings and it improved the graphics speed but I am still geting the stuttering sound issue. The sound seems to pause, cut off or skip sound effect entirely at various times. No real consistency or pattern noted though it seems slightly more frequent when the AI is having its turn.
The scenario I have been using for testing setting etc is the first one, the tutorial
Here is the full dxdiag as requested
Edited: Moved the dxdiag result as attachment
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June 23rd, 2005, 10:10 AM
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Private
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Re: slow animation
I played with the graphics delay setting, first set it at 20, didn't work very well. Currently set on 10, but still not happy with results. I will keep working with it and hopefully I will arrive at a setting that works.
I have purchased the CD and I hope that this problem does not appear when I install the CD version, if it does I will not be a happy camper.
I have not played the game for any long period of time, but inital impression is that the Camo Group has done an outstanding job and I am looking forward to the SPWW2 version.
GDM
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