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  #1  
Old June 24th, 2005, 02:41 PM

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Default Re: problems with massive retrofits

No one had my suggestion so I'll throw my idea in 'cause I've had that same thing. My solution is to temporarily fleet 'em. Simple yet effective 'cause ships in a fleet don't show up in the retro fit queue.

If they're already fleeted, just remove the ships from that fleet you want to retrofit, do the deed and put 'em back in. They still get repaired if they're in a fleet, don't loose any ship or fleet experience, etc. etc. - I find no downfalls about it.

If you try it a little, you'll see what I mean - especially when you have 150+ ships in the sector. Every place I do retrofits, I always have temp fleets; preRetrofitXX and postRetrofitXX and that keeps my retrofit queue clean, lean, and mean.
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Old June 24th, 2005, 03:09 PM
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Default Re: problems with massive retrofits

I'm not sure how that applies to a simultaneous turn game, where the ships in question can't be readded to a fleet until the next turn (after they've followed the retrofit order).
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Old June 24th, 2005, 03:43 PM
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Default Re: problems with massive retrofits

And beyond the fact that you can't do that for the reason SJ stated, it doesn't solve the problem at all. The problem is you have 400 ships in sector and you want to know which 150 you just gave the retrofit order to so you can give the order to the other 250. You can't tell which 150 have orders from the fleet subscreen any more than you can tell which 150 have orders from the retrofit subscreen. So even if it worked, which it doesn't, it wouldn't help.
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Old June 24th, 2005, 04:37 PM
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Default Re: problems with massive retrofits

If you retrofit a retrofitted ship, nothing will happen if they're both the same retrofit...
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Old June 24th, 2005, 05:11 PM
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Default Re: problems with massive retrofits

Not really.
If you give a retrofit order, all orders are cleared.

You CAN'T give two retrofit orders to the same ship, in other words.
You can sneak in some move orders after the retrofit order though.
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Old June 24th, 2005, 05:12 PM

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Default Re: problems with massive retrofits

I could see where that would be an issue with simul games but it works just fine in TB games. I can tell just fine which have been retro'd and which have not as well as what "level" if I'm doing a series of retrofits.

IMO it does help organize a lot and I thought that's what this thread was about. Hey, I retro a ship and then fleet it into one of the temps (or back into it's own fleet). But alas! I did not consider simul games.
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