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Old September 14th, 2001, 09:41 AM

HreDaak HreDaak is offline
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Default Re: PCMod under construction. Permissions needed.

quote:
Originally posted by Puke:


system abilities on ships is something that i toyed with a long time ago, and the cloaking never worked quite right. you cant make planets disappear, but you can make them seem unpopulated. you can also prevent them from being attacked, which is slightly silly.




I just ran another test game and that Sector - Sight Obscuration ability is definately working on ship components. It cloaks everything else except stars, warp points, storms and asteroids. This is in v 1.41. Any sensor that has equal or higher sensor level than the target sectors/ship components Sight Obscuration level can see everything in this cloaked sector. One bad side effect in this ability is the fact that it does not consume any suplies and it cannot be turned on/off.

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Old September 14th, 2001, 10:18 AM
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dogscoff dogscoff is offline
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Default Re: PCMod under construction. Permissions needed.

QUOTE:
. It cloaks everything else except stars, warp points, storms and asteroids
/QUOTE

What a very very very very cool component. You could have some great games with that.

Could you use the energy transmission lens (systm wide shield boost) ability on a component? Imagine a mod where even the most advanced shield generators only generate 10 shield points each and you need a "booster" ship to support each system.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

[This message has been edited by dogscoff (edited 14 September 2001).]
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