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Old June 26th, 2005, 11:52 AM
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Default Re: Soft-skinned vehicles ... a suggestion

Quote:
Arralen said:

This comes from the "blackhawk down" article at http://inquirer.philly.com/packages/...default16.asp.
and playing Gunrunners "Strike To Mogadishu Beta 2.0".
There it's told how some dozend vehicles where shot apart, crews rotating until no-one was unhurt anymore. Nevertheless, the hummies and trucks didn't spontaniously blow up, but kept going even with what in SP terms would be high system damage, only left behind after behind totally unable to be moved any more. Or some truck blown apart, with some it's crew getting away unhurt.
Something that does not work out that way in the SPMBT scenario.
Mmh, now I can see your point better.

Yes, from this point of view, it appears like soft vehicles were only some kind of 'move points & icon' pack on which the crew sits, with no physical existence as such.

Remember the big no-no about armored infantry? Probably something in the code makes everything with armor=0 take damage as if it were infantry, and reversed. If you look at an open-topped APC like M3 halftrack or BTR-152, you'll see that troops inside and crew can get damage points without the vehicle being busted too.

If so, I fear it cannot be worked out.
Only way I see would be to design a specific armor rating (like the AP=222 for HEAT), for which the vehicle would be considered as an APC with armor=0+ (not exactly 0 since the games refuses it, but neglectable thickness).

Hey, by the way, how goes the penetration calculation? Rejecting the armor=0 for this calculation smells ZERO DIVIDE all the way!

If so we're stuck.

Cheers,

Plasma
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