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  #1  
Old June 29th, 2005, 01:10 AM
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Default Re: New Mosehansen Game, Paradise Lost


And the game is still going like crazy! Another new turn!
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  #2  
Old June 30th, 2005, 02:26 PM
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Default Re: New Mosehansen Game, Paradise Lost


Next turn.

If anyone think the game's hosting should be slowed down, just yell.
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Old June 30th, 2005, 04:36 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: New Mosehansen Game, Paradise Lost

No,this game is complet gunboat stile ;*)


That map is supercool, i never played it before! *juhu*
I think it will be very interresting expecial to Manuk and me.

Legionär battles!

Death on you all! *shackernlaugh*
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Old July 1st, 2005, 02:37 PM
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Default Re: New Mosehansen Game, Paradise Lost


Given how many requests there've been on other game threads, I'm going to set things to 72 or 96 hour after the turn cycles today. If all the players are still active and taking their turns, great, but we won't have people staling just because they forgot they'd be out of town or whatnot.
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Old July 1st, 2005, 03:12 PM
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Default Re: New Mosehansen Game, Paradise Lost


Oh, flooding joy. Let's everyone kill Ermor, and Illwinter as well for including a spell like Burden of Time.
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Old July 1st, 2005, 03:14 PM
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Default Re: New Mosehansen Game, Paradise Lost

Wasn't me.

Hmm... always heard about this spell, but never been in a game with it. Can't wait to see what happens now.
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Old July 1st, 2005, 03:30 PM
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Default Re: New Mosehansen Game, Paradise Lost

Your armies start picking up afflictions as though diseased. Your commanders and mages start getting afflictions, sometimes even dying right away. And you don't get a useful report that would allow you to see who get the afflictions and whatnot, so every turn you basically need to check every single one of your mages and commanders to make sure they're not diseased or otherwise about to die.

And of course if they die while carrying magic items, the magic items are lost. It's a wonderful spell that causes some players to simply go AI when it's cast because of the sheer aggravation factor the spell produces.

Dominion doesn't help against it. There's nothing you can do to protect your mages or troops - if they're not undead or lifeless, they start dropping like carrion flies.
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