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June 29th, 2005, 01:10 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New Mosehansen Game, Paradise Lost
And the game is still going like crazy! Another new turn!
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 30th, 2005, 02:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New Mosehansen Game, Paradise Lost
Next turn.
If anyone think the game's hosting should be slowed down, just yell.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 30th, 2005, 04:36 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: New Mosehansen Game, Paradise Lost
No,this game is complet gunboat stile ;*)
That map is supercool, i never played it before! *juhu*
I think it will be very interresting expecial to Manuk and me.
Legionär battles!
Death on you all! *shackernlaugh*
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July 1st, 2005, 02:37 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New Mosehansen Game, Paradise Lost
Given how many requests there've been on other game threads, I'm going to set things to 72 or 96 hour after the turn cycles today. If all the players are still active and taking their turns, great, but we won't have people staling just because they forgot they'd be out of town or whatnot.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 1st, 2005, 03:12 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New Mosehansen Game, Paradise Lost
Oh, flooding joy. Let's everyone kill Ermor, and Illwinter as well for including a spell like Burden of Time.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 1st, 2005, 03:14 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: New Mosehansen Game, Paradise Lost
Wasn't me.
Hmm... always heard about this spell, but never been in a game with it. Can't wait to see what happens now.
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July 1st, 2005, 03:30 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New Mosehansen Game, Paradise Lost
Your armies start picking up afflictions as though diseased. Your commanders and mages start getting afflictions, sometimes even dying right away. And you don't get a useful report that would allow you to see who get the afflictions and whatnot, so every turn you basically need to check every single one of your mages and commanders to make sure they're not diseased or otherwise about to die.
And of course if they die while carrying magic items, the magic items are lost. It's a wonderful spell that causes some players to simply go AI when it's cast because of the sheer aggravation factor the spell produces.
Dominion doesn't help against it. There's nothing you can do to protect your mages or troops - if they're not undead or lifeless, they start dropping like carrion flies.
__________________
Wormwood and wine, and the bitter taste of ashes.
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