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  #1  
Old September 6th, 2001, 11:08 PM
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Default Re: FTL propulsion in progress

After some testing, I have found some important points about this map.

-The random movement in hyperspace does not break up fleets or units.
-The random movement tends to collect all items into one stack, and wobbles them around.
-AIs can not figure out how to use hyperspace.
-MoveTo orders cannot path through hyperspace.

So, this map will have to be played by Humans only, and you have to give "line-of-sight" orders to manouever through Hyperspace. If the ship can see your destination, they will go. If it involves a second system, they will not move through hyperspace. They will take normal space warppoints if they can.
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  #2  
Old September 7th, 2001, 12:07 AM

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Default Re: FTL propulsion in progress

quote:
Originally posted by suicide_junkie:
One really cool thing that has appeared is a huge 3D effect. With all of the warplines going to the center of the map (hyperspace), it looks like there are a bunch of oddly shaped objects (outlined by the original warplines) stretching off into the distance.
WOW.



Did any of you ever look at map10a which I posted in the scenario/ mod archive ? That is quite a multi-faceted construction if I do say so myself. It took five days to make. Although it seems to be oblong, you will note by measuring that the octagon's sides are almost equal. The borders of the setting are filled with small jewel clusters. At the next level up is the outer octagon. Then comes the inner octagon, a square, a circle, and a central focal point.......
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  #3  
Old September 7th, 2001, 12:17 AM

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Default Re: FTL propulsion in progress

quote:
Originally posted by Puke:
Weapon Family := 666
ah ha. im so funny. no that wont be in the PCMod.



In the air force ADOFWD all the developers were chain smokers. At the age of 17 I had never smoked but decided to teach them a lesson. So I bought a large box of White Owl stogies and proceeded to puff. By the time I had finished the box they all were willing to tolerate anything if I would just stop smoking. So I bought bags of lemon drops and crunched them instead. I smoked various cigars while in college but was eventually convinced to switch to pipes. Over the years I bought many pipes and currently smoke about 50 in rotation. Since 1990 I have smoked only one blend *** 669 ***. If you do not believe that then someone else can probably tell you it is true.....

Weapon Family := 669
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  #4  
Old September 7th, 2001, 12:00 PM
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Default Re: FTL propulsion in progress

S_J, what percntage are you at now?

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm
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  #5  
Old September 7th, 2001, 07:25 PM
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Default Re: FTL propulsion in progress

I've now finished:
16/20 hyperspace systems
180/230 hyperspace intraconnections.
888/1320 hyper-to-normalspace interconnections(24 per system * 55 systems)
I estimate that I am 69% done.

[This message has been edited by suicide_junkie (edited 07 September 2001).]

[This message has been edited by suicide_junkie (edited 07 September 2001).]
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  #6  
Old September 8th, 2001, 12:43 AM
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Default Re: FTL propulsion in progress

I've now finished:
16/20 hyperspace systems
180/230 hyperspace intraconnections.
1056/1320 hyper-to-normalspace interconnections(24 per system * 55 systems)
I estimate that I am 80% done.
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  #7  
Old September 8th, 2001, 03:09 AM
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Default Re: FTL propulsion in progress

I've now finished:
21/21 hyperspace systems
238/238 hyperspace intraconnections.
1200/1320 hyper-to-normalspace interconnections(24 per system * 55 systems)
I estimate that I am 93% done.

I've also had to fix a starsytem, since two had the same name. I went through the Systemnames.txt, and pulled out three more duplications.
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