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  #1  
Old July 11th, 2005, 04:26 PM

dita dita is offline
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Default Re: Script and campaign scenery / Alternate histor

The 1st Cav would seem to offer lots of variety and possibilities. Plenty of scope.
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Old July 11th, 2005, 08:37 PM

narwan narwan is offline
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Default Re: Script and campaign scenery / Alternate histor

It's also possible to switch over from airmobile operations to regular duties like firebase protection or jungle patrols, even for an entire chapter.

Just add some text before a scenario or chapter along the lines off: "recent operations have been a great succes, but losses in helicopters have been higher than expected as has been the wear and tear. While waiting for replacement choppers and the damaged ones to be repaired, division HQ has decided to group the availble air assets into 1 brigade to have a quick reaction force at the ready. The other units will in the mean time be assigned to regular grunt missions. Your company (or battallion) has been assigned to take over patrol duties from the 666th ARVN battallion in the Bu-Gout region"...

That leads the way for one or more scenarios' where the player has no or very few helicopter assets. That does mean however that the helicopter units are not part of the core force but are AUX units at least up until this point in the campaign.

Remco
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Old July 12th, 2005, 03:33 AM
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Pyros Pyros is offline
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Default Re: Script and campaign scenery / Alternate histor

Yes Remco,

The helicopters should be AUX units for the campaign because their primary use was to transport the 1st CAV to the battlezone and not to engage the enemy...
If we make helicopters available as core force (early in the game), the players will abuse their use
Maybe we could add some air assets in a later stage of the campaign.
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