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Old July 11th, 2005, 07:54 AM

wilhil wilhil is offline
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Default Re: steller manipulation, planets - minister

I fully understand what you are saying, it is just with the star trek mod, there are so many rocks, that what I used to do on the normal unmoded game as a stratagy was to build tons of system destroying ships, warp ships, and others, then I would open warp hole there, close all other warp holes, destroy the system, then in comes my ministered steller manupilation ships to create planets out out of all the rocks as it takes to long otherwise.

and it worked GREAT! I never set a ship that can destory a system or anything like that to minister, but whats the worst that can happenw ith these, they create a planet in a system i own?! (i set to not go to restricted systems)

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Old July 11th, 2005, 12:46 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: steller manipulation, planets - minister

Hmm...
What about the design type? It might not be recognized my the minister.

Do you have any other components on it that may confuse them, like cargo space -> transport ship?
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Old July 11th, 2005, 03:27 PM

wilhil wilhil is offline
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Default Re: steller manipulation, planets - minister

The ship is basically on star trek mod, the biggest ship aloud with tons of shields and armour, and repair, extra supply storage, along with the planet creater device,

that is about it
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