.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2001, 08:03 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: A wishlist for SEIV 1.42

I modded in a Fuel Efficency Tech tree and I have the engines from that tech have reduced supply usage and as a bonus as they go up in level they generate supplies each turn.

I made them hard to get. But they work great.

Name := Fuel Efficency
Group := Applied Science
Description := The use of ions to propel a starship through space while reducing supply usage.
Maximum Level := 6
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 2
Tech Area Req 1 := Chemistry
Tech Level Req 1 := 2
Tech Area Req 2 := Astrophysics
Tech Level Req 2 := 1

and here is the components

Name := Ram Scoop I
Description := Standard Ram Scoop for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 160
Cost Organics := 50
Cost Radioactives := 50
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 1
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 1
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 3
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 500 units of supply.
Ability 2 Val 1 := 500
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr :=
Ability 3 Val 1 := 0
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 2 supplies for each star in a system per turn
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Weapon Type := None

Name := Ram Scoop II
Description := Anti-Matter Ram Scoop engine suitable for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 260
Cost Organics := 60
Cost Radioactives := 60
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 2
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 3
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 6
Tech Area Req 4 := Cargo
Tech Level Req 4 := 3
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 600 units of supply.
Ability 2 Val 1 := 600
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 1 bonus movement point.
Ability 3 Val 1 := 1
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 4 supplies for each star in a system per turn
Ability 4 Val 1 := 4
Ability 4 Val 2 := 0
Weapon Type := None

Name := Ram Scoop III
Description := Standard Ram Scoop for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 360
Cost Organics := 70
Cost Radioactives := 70
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 3
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 5
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 9
Tech Area Req 4 := Cargo
Tech Level Req 4 := 3
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 700 units of supply.
Ability 2 Val 1 := 700
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 2 bonus movement point.
Ability 3 Val 1 := 2
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 6 supplies for each star in a system per turn
Ability 4 Val 1 := 6
Ability 4 Val 2 := 0
Weapon Type := None

Name := Ram Scoop IV
Description := Harnessed Ram Scoop engine suitable for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 460
Cost Organics := 80
Cost Radioactives := 80
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 4
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 6
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 12
Tech Area Req 4 := Cargo
Tech Level Req 4 := 4
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 800 units of supply.
Ability 2 Val 1 := 800
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 3 bonus movement point.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 8 supplies for each star in a system per turn
Ability 4 Val 1 := 8
Ability 4 Val 2 := 0
Weapon Type := None

Name := Ram Scoop V
Description := Harnessed Ram Scoop engine suitable for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 560
Cost Organics := 90
Cost Radioactives := 90
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 5
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 6
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 12
Tech Area Req 4 := Cargo
Tech Level Req 4 := 5
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 900 units of supply.
Ability 2 Val 1 := 900
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 3 bonus movement point.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 10 supplies for each star in a system per turn
Ability 4 Val 1 := 10
Ability 4 Val 2 := 0
Weapon Type := None

Name := Ram Scoop VI
Description := Harnessed Ram Scoop engine suitable for sub-light inter-system travel that use no supplies.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 560
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 6
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 6
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 12
Tech Area Req 4 := Cargo
Tech Level Req 4 := 5
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 1000 units of supply.
Ability 2 Val 1 := 1000
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 3 bonus movement point.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 15 supplies for each star in a system per turn
Ability 4 Val 1 := 15
Ability 4 Val 2 := 0
Weapon Type := None



------------------
L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #2  
Old September 7th, 2001, 11:15 PM

Sean92 Sean92 is offline
Private
 
Join Date: Aug 2001
Location: Texas
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Sean92 is on a distinguished road
Default Re: A wishlist for SEIV 1.42

How about a Space Station/Battle Station with the ability to re-fuel ships? Transfer of supply, is what it would be called, I believe.
Reply With Quote
  #3  
Old September 7th, 2001, 11:50 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A wishlist for SEIV 1.42

That's easy. Just stick the base in a fleet with the other ships.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #4  
Old September 7th, 2001, 11:56 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: A wishlist for SEIV 1.42

If you have a SpaceYard in your fleet, you can stop for two turns, build a base, fleet with it, get supplied, then scrap it and continue on.
Reply With Quote
  #5  
Old September 8th, 2001, 02:57 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: A wishlist for SEIV 1.42

I just noticed how long my Last post was.

Sorry about that.

A little off topic from the thread.

But my wish list for 1.42 is tatical combat in multiplayer games. And the ability to sort reports.

Intel would be nice as well

------------------
L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old September 8th, 2001, 03:30 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A wishlist for SEIV 1.42

"But my wish list for 1.42 is tatical combat in multiplayer games."

Aieeeeeeeeeeeeee. TCP/IP needed first. BADLY. Conducting tactical combat, even by PBW..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old September 8th, 2001, 03:55 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: A wishlist for SEIV 1.42

Does anybody want to write a quickie program that monitors a shared drive for new turn files, then launches SE4 with the new file?

If not, I'll have to do it myself.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.