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July 20th, 2005, 12:17 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: SFE - PBW Test Games
Hi kwok I will be able to get my turns in tonight
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 21st, 2005, 06:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SFE - PBW Test Games
Quote:
tesco samoa said:
Hi kwok I will be able to get my turns in tonight
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Well, it's been 24hrs - perhaps tonight? Turns should only take 2 min to do.
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July 26th, 2005, 06:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SFE - PBW Test Games
Beep Beep Tesco. Let's get those turns in!
Also, we should be updating to the next version (0.21) by the weekend. It's just a minor patch that fixes a few of the items you've guys picked up on and adds pollution/unhappiness factors to industrial facilities.
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July 30th, 2005, 10:38 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SFE - PBW Test Games
PBW is currently down for an indefinite amount of time, hopefully it will be back on in a short rather than long while. In any case, we'll be moving to the next version (0.21) which I'm finalizing right now. The biggest addition in this patch is the industrial pollution and unhappiness. You can check out the general facilities page for a preview of that: http://sfe.captainkwok.net/tech/generalfacilities.php
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July 30th, 2005, 06:07 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SFE - PBW Test Games
Has the 'pollution' and happiness decrease ever been in a mod before...that is very cool...and very appropriate...I may consider borrowing this concept...
Kana
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July 31st, 2005, 12:34 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SFE - PBW Test Games
I believe SJ came up with the concept and Fyron has since added them to the Adamant mod, and I suppose SJ's latest effort, Carrier Battles, probably has it too.
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July 31st, 2005, 01:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SFE - PBW Test Games
GritEcon didn't have pollution. It made facilities require workforce (organics) and power (radioactives) to operate by using negative point generation abilities, at fixed rates. Carrier Battles has the pollution though. Hmm... ModWorks could use a Pollution mod, and one based on the overworking = unhappiness model in Adamant.
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