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Old July 22nd, 2005, 08:00 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

This little gameplay feature sounds like a definite improvement over SEIV:

♦ Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
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Old July 22nd, 2005, 08:14 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Hmm, MOO3 had that; it was somewhat interesting; maybe if it were incorporated into SE5 it would be even more interesting MOO3 even had different randomized tech trees for each race, so the Humans might get Phasors at level 5 of Physics, the Klackons might get them at level 7, and the Ithkul might never get them at all, but might instead get something else...
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Old July 22nd, 2005, 09:24 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

So where do you get it?
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Old July 22nd, 2005, 10:36 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Looks fun. However, also looks a little shallow in comparison.

* Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
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