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July 24th, 2005, 08:10 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Wicked Devilry!
Quote:
The Panther said:
I must admit that I love a dominion killing strategy. That is Dominions at its very best! It is so darn hard to accomplish against a human player, though.
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Take Ermor with dom 10 and spam temples and raid a bit and voila, mission accomplished 
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July 24th, 2005, 11:41 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Wicked Devilry!
A new turn!
Dom-killing is great fun; it's not easy though, even with Ermor. (Especially with Ermor, really, since everyone starts building priests like mad when they catch a glimpse of the nation  )
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July 27th, 2005, 07:58 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Quickhost
If we could keep the long quickhost through the weekend, I would appreciate it. I have to leave for a conference on Thursday - Saturday.
I will be getting a substitute, but it would be helpful if there were not too many turns while I am away. (Panther is agreeable, but he would not be able to play a turn on Saturday.)
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July 27th, 2005, 12:24 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Quickhost
Yep, that is cool. Keeping the long quickhost.
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July 27th, 2005, 06:33 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Quickhost
What turn are we on, guys? 70?
I've never played a game this long before, except in single player.

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July 27th, 2005, 11:51 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Quickhost
Thanks.
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July 28th, 2005, 11:31 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Quickhost
Turn 72 is ready! What's remarkable is that even though this is one long game there hasn't been a dull turn yet.
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