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August 2nd, 2005, 01:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Star Control Mod
Quote:
Ed Kolis said:
edit: oh, BTW, does negative Combat Movement (afterburners ability) work? I'd like to put that on the one big cannon that that one race (Druuge?) gets...
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Only the best value on the ship gets used. And zero always counts as an option 
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August 2nd, 2005, 11:49 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Star Control Mod
Even if the ability isn't explicitly specified as zero? Oh well... 
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August 3rd, 2005, 02:59 PM
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National Security Advisor
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Re: Star Control Mod
Besides, the Druuge cannon made them go FASTER..just, ah, backwards.
SE4 can't really model that; negative afterburners would just slow the ship down.
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August 6th, 2005, 07:28 PM
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Join Date: Apr 2001
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Re: Star Control Mod
The SC Mod now has a homepage at Ed's Space Empires Starbase!
http://kolis.dyndns.org/ed/se/se4/scmod
Check out the Ilwrath Avenger! 
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August 6th, 2005, 08:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Star Control Mod
Yeah, pretty good.
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