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  #1  
Old August 2nd, 2005, 01:51 PM

CUnknown CUnknown is offline
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Default Re: Item Mod

Jeffr, this game is going to keep going for a loong time..

There is no end in sight!
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  #2  
Old August 2nd, 2005, 02:42 PM

Oversway Oversway is offline
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Default Re: Item Mod


I put some of these suggestions in the mod thread.

Quote:
As I understand it, with an AoE attack the hit is certain
I know that units with mirror images/glamour arn't always hit by aoe weapon or spells. So I'm not sure if that is true. The firebrands, star of thraldon, and other aoe attacks are pretty nice, but they arn't as good as an unmodded LD weapon
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Old August 2nd, 2005, 03:55 PM

Jurri Jurri is offline
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Default Re: Item Mod

Hehe, mirror image is whole another can of worms... It would seem that it helps even against precision 100 spells and AoE spells and attacks and everything, really. It's a rare ability, though, and if you only have one mirror image (as with glamour, right?) it's likely that one of the two attacks of a morning star hits - which is likely to be deadly if the wielder has a strength value about the same as your protection.

I'm just saying that in the base game there are no AoE weapons that add strength. What are the implications for Vans, Serpent Dancers, and all other poor troops who rely on defense to survive? Do they need another cheap counter? (Aren't the weapons, like, 10 gems a piece?) I guess I kinda like the element of attack vs. defense, which is lost with AoE weapons. This needs to be tested out to properly assess, I'm sure, so maybe you'll tell us how things work out in Faerun!
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Old August 2nd, 2005, 04:33 PM

Oversway Oversway is offline
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Default Re: Item Mod

It seems that glamour auto-casts mirror image - so you get more images if your glamour-d commander has air magic. But otherwise I think you are right, just 1.

As far as MI being rare... depends on how many air nations are in the game
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Old August 2nd, 2005, 11:32 PM

CUnknown CUnknown is offline
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Default Re: Item Mod

I think mirror image should protect against precision 100 attacks, but not against area affect attacks. The difference being, a 100 precision attack always hits what the attacker is aiming at, but what if he's aiming at a false image?

If it protects you from area affect, that would be a bug.

I didn't realize that adding fire strike area affect to fire brands makes them always hit. Doesn't the area affect portion always hit, but the regular damage part of the attack miss sometimes? That would make them overpowered, I agree.
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Old August 3rd, 2005, 07:05 AM

Jurri Jurri is offline
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Default Re: Item Mod

Mirror image is rather bugged indeed. I'm not sure if I agree with your conceptualization, though; consider, if a blind being casts enslave mind, should mirror images stop it?

The magic item mod adds to weapon #80 an area of effect 1, as far as I can see. 80 is Fire Brand, according to the weapon&armor database. My understanding is that the AoE affects the regular attack part of the weapon, and the special effects are weapons of their own - hence, the weapon should always hit every target in one square, regardless of attack or defense. (Upon closer inspection it would seem that the fire effect is integrated into the Fire Brand, so it's not a weapon of its own. Thus it's possible that also the fire part of the attack enjoys the benefits of AoE.) Isn't the damn thing also armor piercing and have base damage of 12? It's probably even better then than the morning stars with 2 attacks each, against some enemies at least. I dunno if they are overpowered without testing it out, but on the drawing table they do look pretty much a no-brainer in comparison to the other weapons available.
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Old August 5th, 2005, 02:18 PM

Jurri Jurri is offline
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Default Re: Item Mod

A new turn! With a cruel, cruel stab from my bestest friend (after the good council of Arcoscephale and their furry lord, of course), Chris, without the one turn warning we had agreed upon. Time after time he betrays my trust, and yet I foolishly, foolishly understand not to stop giving him another chance.

What version is the server running? I notice a discrepancy with a battle replay and report.
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