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  #1  
Old August 3rd, 2005, 11:54 AM
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Default Re: PBEM Game: Yarnspinners 2

Djo,

Perhaps you should offer ghost-writing services to some of the quieter nations, if you're running out of things to write?
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Old August 3rd, 2005, 12:07 PM
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Default Re: PBEM Game: Yarnspinners 2

What I need is the oh-god-its-turn-24-I've-only-got-a-draft panic...with a side order of and-I-still-need-to-play-the-turn-I've-got-no-money-and-Pythium-is-on-my-doorstep.

I suppose I could use my time to write slanderous accusations against other nations, since that precedent has been set. Or proclamations. Or something.
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Old August 3rd, 2005, 12:25 PM
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Default Re: PBEM Game: Yarnspinners 2

Pythium turn 18:

Monday: got up late; headache; don't feel like researching today. Need to tell slaves to polish statue base!

Tuesday: what is Brutus doing? Expense account all out of whack. Note to self: slaughter more babies.

Thursday: never order Marignon take-out again; sick all night

Saturday: met attractive female statue in courtyard; just my type, not too chatty, but I don't think she fancies me

Monday: where did weekend go? sigh, back to work; what to do today: (a) conquest, (b) hire more mercenaries, (c) kill babies
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Old August 3rd, 2005, 04:24 PM
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Default Re: PBEM Game: Yarnspinners 2

Hehe

Ermor shouldn't be hard, either:

Ermor, Turn 3:

BRAAAAAAAAAAINS...

Ermor, Turn 6:

BRAAAAAAAAAAINS...

Ermor, Turn 9:

(after killing off some researchers)
BRAAAAAAAAAANES...
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Old August 3rd, 2005, 07:37 PM
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Default Re: PBEM Game: Yarnspinners 2

Ermor, Turn 12:

(zombies in the desert)
BAHRAAAAAAAAAIN....
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Old August 4th, 2005, 12:42 AM

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Default Re: PBEM Game: Yarnspinners 2

*sigh*

This stale was particularly annoying as I had finished my turn, I was just waiting to send it until I got the notice E-mail, in case of diplomacy changeing my orders.
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Old August 4th, 2005, 11:31 AM
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Default Re: PBEM Game: Yarnspinners 2

If it's super-critical to you we could re-run the turn I suppose.

It was, however, 8 days between turns 18 and 19... so I understand why Tauren just ran the turn when the natives (see previous posts by djo and puffyn) started getting restless.

A more consistent schedule would avoid these problems. Since, sadly, a more relaxed schedule doesn't seem to have prompted yarns from all the non-writers who were so excited at the beginning of the game, I propose we should return to a strict three-turns per week schedule once the summer is over.
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