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Old August 3rd, 2005, 04:22 PM
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Atrocities Atrocities is offline
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Default Re: Swapping ship picture

Dogscoff is correct. You can also give the second design a new tech requirement, adding a technology to the tech.txt file and giving it a starting value of 1. That means when you start the game its already researched. Then put all of your new weapons for it under that technology. For example:

Big Ship Technology
Level I Gives you Big Ship Hull
Level I Big Ship Weapons Technology

Big Ship Weapons Technology
Level I Big Gun A
Level II Big Bun B
etc.

If you opt for Dogscoffs idea and go with mounts, simply make the component 10,000kt and give it a specific weap family number. When you create the mount, set the mount size min/max to the size of the HULL you want it to work with and us the weapon or component number fir tge 10,000kt comp or weap that you wish.

For examples, look to the Star Trek Mod, Federation Cloaking Technology, Federation or is it Defiant Cloaking in the mounts and components files.

Good luck.

Also there is a lot of information over at the Mod Works on www.spaceempires.net/home in the forums.
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Old August 3rd, 2005, 08:51 PM

Emperor's Child Emperor's Child is offline
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Default Re: Swapping ship picture

That will work, but you could omit the step using mounts (since they are looking for a certain hull size) and just make the new hull one ton larger or smaller than the other design with the same effect. Then you can directly associate the new design with the slightly larger or smaller hull with ease from the design creations file.

Thanks for the help. I was thinking along the lines of using hulls of the exact same size and could not noodle that one out.
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