I have now fixed all three of the "problems with TCP/IP games" that we discussed earlier. If anybody has any other suggestions about how to improve the serving of this game I'd like to hear it.
Now that you've expressed concern -- I was a bit concerned about it too -- I'm going to set it back to 48 quickhost, but if someone notifies me via e-mail or via a post to this list that something has come up and neither they nor their partner can make moves then I'll stop the clock for them.