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August 10th, 2005, 02:54 PM
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Corporal
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Join Date: Aug 2005
Location: Germoney, Siegen
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Re: Accuracy values for the main guns - MBT\'s.
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August 13th, 2005, 04:30 PM
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Corporal
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Re: Accuracy values for the main guns - MBT\'s.
I just finished a complete OOBS update of the 120mm tank gun accuracy. The 120mm L/44 goes from 11 to 14 or 15, depending on the ammunition used (APFSDS) The 120mm L/55 went from 14 to 16. Also modified the front armor (turret only) of the M1A2 SEP Abrams and Leopard 2A6 and A6EX.
The modified OOBS are available for download at my WinSPMBT page, and the zip version attached in this post.
As with any OOB dealing with modern MBT data, the values used reflect only my personal estimative - so use them at your own risk...  Anyway, I think those modifications enhanced gameplay, and are well within the overall WinSPMBT TO&E concept.
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"There is nothing more exhilarating than to be shot at without result" - Sir Winston Churchill.
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August 13th, 2005, 04:53 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Accuracy values for the main guns - MBT\'s.
We've already done our own modification to smoothbore gun accuracy but expanded that to include Russian derived guns as well as all nations using the "krupp" 120mm gun. When making adjustments like this all nations have to be taken into consideration. The Accuracy number has only a limited effect on the to-hit %. Things like crew skill and FC and RF have more influence but we have taken all these guns into consideration and made modifications to a very large number of OOB's
Don
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August 13th, 2005, 06:03 PM
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Sergeant
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Join Date: Jun 2005
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Re: Accuracy values for the main guns - MBT\'s.
I don't suppose you would care to divulge the formula for to-hit%??? I'm slightly curious but mostly I raise the question so that everyone can see just how teeny the ACC value is in relation to the-whole-situation.
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August 13th, 2005, 06:17 PM
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Corporal
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Re: Accuracy values for the main guns - MBT\'s.
Quote:
DRG said:
We've already done our own modification to smoothbore gun accuracy but expanded that to include Russian derived guns as well as all nations using the "krupp" 120mm gun. When making adjustments like this all nations have to be taken into consideration. The Accuracy number has only a limited effect on the to-hit %. Things like crew skill and FC and RF have more influence but we have taken all these guns into consideration and made modifications to a very large number of OOB's
Don
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I am looking forward to it! Just as a side note, I took into consideration all nations, too. And I also considered other 120mm guns other than the Rheinmetall L/44 and L/55, although I admit I concentrated much more on the German guns, because I have much more knowledge about them.
The MBT I know better is the M1A1 and derivatives up to the M1A2 SEP. Next, comes the Leopard 2, from the beginning up to the A6. Next, there is the Tigers of WW2, but thay are out of the context here, anyway.
Is there any possibility that we could have your new OOB pack for testing before the patch is released? I don't think this would do any harm whatsoever. Since I am twaeking with the OOBS already, I really would like to see what you guys, who have tons of experience with this game more than I wll ever do, have done. So I can learn what and how things interact to determine accuracy for the MBT guns.
Thank you for this wonderful game. I can't thank you enough for the most pleasurable wargaming-addicted lack of sleep since 1994...
The last wargame that grasped my interest like this one was the venerable TANKS by Norm Koger. The SP series was interesting, SPWAW included, but none really took my heart by assault like WinSPMBT. I can see I missed a lot not being able to run DOS games like SPWW2 and SPMBT in Win2K, which is my OS of choice for my two PCs...
You guys ROCK! WOO-HAH!
Best regards,
FAP
__________________
"There is nothing more exhilarating than to be shot at without result" - Sir Winston Churchill.
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August 13th, 2005, 06:28 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Accuracy values for the main guns - MBT\'s.
Quote:
M256 said:
Is there any possibility that we could have your new OOB pack for testing before the patch is released? I don't think this would do any harm whatsoever. Since I am twaeking with the OOBS already, I really would like to see what you guys, who have tons of experience with this game more than I wll ever do, have done. So I can learn what and how things interact to determine accuracy for the MBT guns.
FAP
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Nope, sorry. It's just confuses people when we do that (trust me on this ). As well there are OOB's with new Icons and new pics, and new picklist and before we know it the "pre-release" patch ends up almost as big as the actual one
We are testing it internally
Don
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August 13th, 2005, 06:39 PM
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Sergeant
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Join Date: Jun 2005
Location: Slovakia
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Re: Accuracy values for the main guns - MBT\'s.
What about Sabot max range? Now, if you have russian gun and western gun with same penetration, they will have same effectivity, but in real world, soviet APFSDS rounds loose their speed and energy sooner than longer western APFSDS.So we have for example round from early 1970, with the same range as Silver bullet from 1991, but in real M829A1 had effective range over 3,5km and BM-15 around 2km.BM-15 loose over 150m/s/km. M829A1 around 50m/s/km.
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August 13th, 2005, 07:09 PM
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Corporal
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Join Date: Aug 2005
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Re: Accuracy values for the main guns - MBT\'s.
Roger that. I can understand the situation. There are so many changes besides the issue of accuracy, that it would cause problems. But could you give me some more details, like, say the new values you are using (that affect accuracy) for the M1A1/ 2 or the Leopard 2A6, so I can go on further on my own? FC and RF I can understand and make some experiments with them, but crew skill are hard-coded, isn't it? I can alter the experience and morale modifiers in the OOBS, but how can I modify crew skill, other than via scenario editor?
Again, thanks so much for your kindness.
FAP
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"There is nothing more exhilarating than to be shot at without result" - Sir Winston Churchill.
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