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August 12th, 2005, 06:58 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles Mod
Bug Report
Version 1.0f
Capital Ship Missile III - Damage is Normal
All other CSM are Quad Damage to Shields...
Kana
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August 12th, 2005, 07:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Quote:
Kana said:
Bug Report
...
Capital Ship Missile III - Damage is Normal
All other CSM are Quad Damage to Shields...
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Yep. Looks like another full round of mod updates for Eorg to install 
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August 20th, 2005, 07:56 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Have you actually tested the pollution setup? I have seen no decrease in conditions after several hundred turns. I increased the settings to -10 on the facilities, no change. -100, no change. -300, no change.
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August 21st, 2005, 09:21 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Bah, that sucks.
I thought it worked... 
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September 22nd, 2005, 03:14 AM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Attached is a UI update for any version of CBmod (extract to the CBmod folder, not the SE4 folder)
Tell me what you think!
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September 22nd, 2005, 09:10 AM
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Sergeant
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Re: Carrier Battles Mod
I saw a few bugs when looking over the CB files (v1.3):
In the intel projects file:
Order Snafu (80% stealth) is set only to read the first of the 5 target message lines. Recommend changing the number target messages value to 5.
I also thought that the large cargo bomb should be detected since you get the 100% stealth small cargo bomb at the same level. Seemed out of sequence to me.
In the vehicle size file:
The battlefortress has the ability "combat to hit defense minus" entered twice, one at 50%, the other at 40%. I’m pretty sure that one of those should have been a combat to hit offence plus since the battle fortress does not have any defined, but the 2 small fortresses do have this.
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September 23rd, 2005, 02:37 AM
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Re: Carrier Battles Mod
Fixed.
Time to make more work for Eorg 
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