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August 15th, 2005, 06:25 PM
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General
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Re: SE V Video on 3dGamers
Well, if you either have lots of really small facilities (so it can be explained as moving smaller industrial units around) or really huge facilities (so it can be restricted to late-game mega cargo transports) it could work...
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August 15th, 2005, 06:55 PM
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Re: SE V Video on 3dGamers
Actually, facility movement could just represent the movement of equipment or prefarb components that can be assembled on site. Still should take up a lot of space though.....
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August 15th, 2005, 09:40 PM
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Re: SE V Video on 3dGamers
Will give a new meaning to the term Colony Ship... especially since space colonies are supposed to be in the game... I wonder if facilities in ship cargo can produce anything? 
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August 16th, 2005, 02:42 AM
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Re: SE V Video on 3dGamers
Well, I agree, moving facilities around should be a late-game technology and expensive to do. It should require a huge cargo ship to transport a facility. Considering that a medium planet can only hold 15 facilities when full, each facility must be huge, much larger than than a big city.
If a facility in ship cargo can still produce resources, research points, and intelligence, then we won't need planets. We can have races that entirely live in space. But it really doesn't make sense that something like a mineral miner facility could produce minerals when there's no planet to mine. Research and Intel could still be generated on a ship, though.
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August 16th, 2005, 02:45 PM
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Corporal
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Re: SE V Video on 3dGamers
It'd be neat if you could choose how you start out, either on a homeplanet, a home station or a home ship. Make for some interesting Roleplay scenarios.
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August 16th, 2005, 03:09 PM
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Re: SE V Video on 3dGamers
Or a home nebula, or a home star...
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August 16th, 2005, 08:18 PM
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Re: SE V Video on 3dGamers
Your assuming that a facility is just a big complex and that is the only thing on the planet. I picture a facility as a instilation specifacly designed to support the spacefaring side of the empire. The actuall planet is probably filled with privately owned facilities, cities, and what not, but the majority of it only goes towards supporting the planet.
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August 17th, 2005, 09:15 AM
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Re: SE V Video on 3dGamers
Quote:
cshank2 said:
It'd be neat if you could choose how you start out, either on a homeplanet, a home station or a home ship. Make for some interesting Roleplay scenarios.
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I've always thought an interesting startup scenario would be the classic escape from the sun going nova scenario (name it the Nova mod, perhaps?). You would put all players with a single colony ship starting at the same starting point in a system with an unstable star. They would all need to move out of the system before the sun goes nova, and then play the game as normal from there. Presumably they would go their different ways, settle colonies, and eventually get down to fighting.
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August 17th, 2005, 11:17 AM
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Re: SE V Video on 3dGamers
Quote:
Emperor's Child said:
I've always thought an interesting startup scenario would be the classic escape from the sun going nova scenario (name it the Nova mod, perhaps?). You would put all players with a single colony ship starting at the same starting point in a system with an unstable star. They would all need to move out of the system before the sun goes nova, and then play the game as normal from there. Presumably they would go their different ways, settle colonies, and eventually get down to fighting.
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I seem to remember some scenario made by geoschmo where he experimentally tried playing as if he were a neutral race (never using warp points) and eventually got hit by a supernova event. As I recall, the scenario starts on the turn with the 3 year warning log message, so you have 30 turns to evacuate your only system before it blows up, and all the AIs have had a fair while to expand already.
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