.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > SprueGames > Salvo!

Reply
 
Thread Tools Display Modes
  #1  
Old August 17th, 2005, 09:53 PM
Andrew Lonon's Avatar

Andrew Lonon Andrew Lonon is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: 201 Snow Bld: Durham NC
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
Andrew Lonon is on a distinguished road
Default Re: Squadrons in Follow

Monru :

The follow mode attempts to avoid bumps and crashes by leaving that one space gap between ships. Closer maneuvering can only be done by directly controlling each ship.

That’s the way Salvo is setup now. I guess this function could be linked to ship or squadron Quality if it is an important enough point. What do you think?
__________________
Andrew Lonon
http://www.spruegames.com/

"There is nothing- absolutely nothing- half so much worth doing as simply messing about in boats." - Ratty
Reply With Quote
  #2  
Old August 18th, 2005, 02:45 PM

Monru Monru is offline
Private
 
Join Date: Aug 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Monru is on a distinguished road
Default Re: Squadrons in Follow

The only advantage of having Ships one Hex apart, is concentration of firepower. Can always do that manually, when close to the enemy.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.