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September 15th, 2001, 01:45 AM
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Corporal
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Join Date: May 2001
Posts: 63
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Re: Bug or...?
The oxygen breathers were there first. In other words it started as a undomed colony. Then none breathers got added (probably due to some cargo transfering I was doing). Then all the oxygen breathers got removed, leaving 1 or 2 million none breathers and the planet became a domed colony
While it makes perfect sense that the planet become a domed colony, I don't see how my none breathers could have been there in the first place without a dome. Well at least I get my facilities.
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September 14th, 2001, 03:06 PM
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Corporal
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Join Date: May 2001
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Re: Bug or...?
Doh! Stupid me... Now I finally think (and hope) I see what LemmyM was saying. So even if the planet started out as a oxygen-undomed planet, by adding none-breathers that automatically made the planet a domed colony right?
Hmmm...does this mean that all I'd have to do to make the planet undomed would be to pull the none breathers off the planet...?
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September 14th, 2001, 03:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Bug or...?
As long as there is at least 1M oxybreathers, and zero non-oxy-breathers, the planet will be undomed.
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September 14th, 2001, 04:42 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Bug or...?
Funny why the none-breathers would get hurt in an oxygen atmosphere!
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September 14th, 2001, 06:01 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Bug or...?
A similar kind of thing happens when you 'assimilate' a race that has Advanced Storage Techniques (AST). For instance, a huge world with correct atmosphere will support 25 fac's for standard races and 30 fac's for AST's. If you capture the planet (or the race), you can keep all 30 fac's and upgrade them IIRC. However, if you scrap any, you won't be able to build more up to the 30 - only to the 25 fac's.
BTW, thats why I frequently play AST - 5 more fac's on huge, 4 on large, etc is quite a boost when you're talking about production levels....
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September 14th, 2001, 06:37 PM
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Corporal
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Join Date: May 2001
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Re: Bug or...?
Phew...thank god. Glad to hear there's a way to correct this.
I do wish the game handled population differently... It would be better if one could have partially domed colonies based on the percentage of colonists who don't breathe that atmosphere type.
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September 14th, 2001, 06:43 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Bug or...?
Someone else posted a very good idea on this a while back. I don't remember all of it but basically the idea was instead of facilities per planet size, it was facilities per amount of population. Eg. after you grew or transported another 100 mil(or whatever the number was) in population, you could build another facilitiy. And then a planet had different pop limits based on whether or not the people had to live in domes.
At least I think that was it. Maybe I mangled that badly.
Geoschmo
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