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September 14th, 2001, 06:01 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Bug or...?
A similar kind of thing happens when you 'assimilate' a race that has Advanced Storage Techniques (AST). For instance, a huge world with correct atmosphere will support 25 fac's for standard races and 30 fac's for AST's. If you capture the planet (or the race), you can keep all 30 fac's and upgrade them IIRC. However, if you scrap any, you won't be able to build more up to the 30 - only to the 25 fac's.
BTW, thats why I frequently play AST - 5 more fac's on huge, 4 on large, etc is quite a boost when you're talking about production levels....
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September 14th, 2001, 06:37 PM
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Corporal
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Join Date: May 2001
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Re: Bug or...?
Phew...thank god. Glad to hear there's a way to correct this.
I do wish the game handled population differently... It would be better if one could have partially domed colonies based on the percentage of colonists who don't breathe that atmosphere type.
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September 14th, 2001, 06:43 PM
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National Security Advisor
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Re: Bug or...?
Someone else posted a very good idea on this a while back. I don't remember all of it but basically the idea was instead of facilities per planet size, it was facilities per amount of population. Eg. after you grew or transported another 100 mil(or whatever the number was) in population, you could build another facilitiy. And then a planet had different pop limits based on whether or not the people had to live in domes.
At least I think that was it. Maybe I mangled that badly.
Geoschmo
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September 14th, 2001, 07:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Bug or...?
There is an entry in Settings.txt, I believe, that specifies "population per facility".
It was intended to be used to specify fow many facilities could be run by the population available.
One problem is in deciding which facilities would be operated, and it is a tough one. Do they run the spaceport? probably, but what if it is a backup (two in one system?) Is the Radioactives collider more important than the Organics farm?
In any case, it has not been implemented in SE4, yet.
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September 14th, 2001, 09:00 PM
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Corporal
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Re: Bug or...?
quote: Originally posted by CW:
Funny why the none-breathers would get hurt in an oxygen atmosphere!
Probably just as funny as why obligate anaerobic bacteria get hurt in an oxygen atmosphere, although I personally fail to see the humor in it.
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September 14th, 2001, 10:48 PM
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Second Lieutenant
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Re: Bug or...?
oops, that went wrong...well, nothing to add really, problem solved in 10 hours or so...could be better i think
i like that idea Geo mentioned, maybe for SE:V ??
[This message has been edited by LemmyM (edited 14 September 2001).]
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September 14th, 2001, 10:50 PM
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National Security Advisor
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Re: Bug or...?
quote: Originally posted by suicide_junkie:
There is an entry in Settings.txt, I believe, that specifies "population per facility".
It was intended to be used to specify fow many facilities could be run by the population available.
One problem is in deciding which facilities would be operated, and it is a tough one. Do they run the spaceport? probably, but what if it is a backup (two in one system?) Is the Radioactives collider more important than the Organics farm?
In any case, it has not been implemented in SE4, yet.
Right, I know about that. But this was different I think. In this idea you actually couldn't build another facility unless you had the population.
Of course I could hav eimagined the whole thing.
Geo
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