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August 22nd, 2005, 01:24 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
Thanks: 497
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Re: New Ideas on the UN OOB
As the ammo truck uses the 1000Lb bomb (as I recall, it was a long time back!  - which then had to be ensured to be in the exact same slot in all oobs for ammo explosion effects, then you might want to rename that weapon to something else, and put a standard 1000lb bomb elswherein the weapon list (if the UN uses strike planes at all, instead of using Allies for tac air ? ). (it also messes with that requirement for the 1000lb/equivalent Kg air bomb to be same in all OOBS).
Cheers
Andy
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August 22nd, 2005, 01:31 PM
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Sergeant
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Join Date: Jun 2005
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Re: New Ideas on the UN OOB
Yes it does, hence the warning. To get it to drop the bridges and buildings most (about 80-90%) of the time I had to increase the warhead and weapon size.
As after much disscussion I was convinced not to have air strikes, it didn't seem to matter.
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August 22nd, 2005, 01:35 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
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Thanked 1,955 Times in 1,263 Posts
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Re: New Ideas on the UN OOB
Hmm - how about using say 2 of those demolitions just to be sure, with the original stats, or was that not reliable enough a measure?.
Andy
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August 23rd, 2005, 04:45 AM
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Sergeant
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Join Date: Jun 2005
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Re: New Ideas on the UN OOB
I tested it out the 1000Lb numbers failed to drop a bridge more than half the time. and alot of the time it seemed to bounce off buildings. Granted this was in the DOS game. I shall try it in WinMBT shortly.
I did try an experiment of replacing the 1000Lb bomb unit with a FASCAM, just to see if it would work... It didn't
One other problem you might want to look at is, units with crew 0 die automatically on the first turn, not when they renforce.
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August 23rd, 2005, 05:05 AM
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Sergeant
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Join Date: Jun 2005
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Re: New Ideas on the UN OOB
Right Results from the test.
Unit 198 1000Lb bomb stats, with warhead and Weapon size set to 255.
10 games run, 8 bridges in each game over a 4 hex wide river.
the total number of bridges destroyed are:
2,4,6,1,2,4,2,5,2,5.
Total: 33 out of 80 bridges dropped.
Guess the nmubers have changed a little between versions...
Maybe a higher HEK would help but I haven't tried that.
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